Quote Originally Posted by Preypacer View Post
The process involves the creation of a number of different concept sketches, reviews, modifications, approvals. They could be picking and choosing between a number of different possibilities, perhaps mixing elements from one concept with that of another. It's not a straight-forward process where one person is drawing away in their studio for a couple days, turning the work in as "finished" and moving on to the next one.
I am an artist, i have done this process, and basically if it takes that long its a combination of lazyness on my part, poor management on their part and a excessive amount of complete redos. And even that is probably bull, cause thats how long it might take me, when i do it for like an hour a day, and am doing long distance freelance work with someone who is always busy. If im working 8 hours, and my boss can see and respond to what im doing normally it wouldnt take close to that amount of time.

Done properly you do a lot of rough concept work that is fairly fast, it doesnt require in depth rendering, just the rough idea, that can take a day.

then you get some feedback, that may take another day, then you work on the actual straight mock up, maybe another day, then back to the management with tweaks and changes, the whole process shouldnt really take more than a week even in a bad situation.

from what i ve seen, i think he was basically exaggerating to give himself room, if it really takes 6 months to make one model, no game they have made in the past 10 or so years would have been finished in less than 10 years.

how many npcs/pcs are in your usuall ff game? do you really think it takes them 6 months per chr? if this is really the case how do students in a 3d modeling class with 5 classes a semmester do the same thing in a few hours a day and no real expeience multiple times throughout the class? you ever been to conceptart.org? do you see how much stuff some of these guys push out in 6 months?

Its either him misrepresenting the situation, or they have a serious problem with management and art development.