Quote Originally Posted by Petdo View Post
Try this...
1) Conceptual design ( artist sketch on paper/ hand draw ) for all races = 3 weeks
2) Model that concept design with simple wire frame/few texture for ALL RACES = 3-4 weeks
3) Detailed sculpture for 3D model for all race = 2 months
4) Texture creation and lightning = 2 Months ( can start after #3 finish for 1 month )
5) Apply armor physic and touch up = 2 months

I think it's reasonable timeframe for their design effort. I'm not sure what is the real development lifecycle for make new gear is but I'm sure for 1 things.... there are 8 races to make and that's why it take time a lot.

Try imagine above work yourself before complain....
Thats waaaaaaaaay over bored.

Ceoncept 3 weeks? Noway that is just stupid if they are given 3 weeks to work on 1 piece, many designers will work at most 1 week, even vehicle and character concepts for SP Games dont take 3 weeks...

The simple thing I dont get, as SE dont model simple then do it better letter on, this is proven by development stages of gear in our files. Hell even the AF shown in the concept is in our files now, but ofc it will take them another month to do something with it...

Detailed scuplture idk where you got 2 months from, view CGsociety, people do insanely more work and detailed than what XIV needs when they sculpt and they spent a fragment of the time lol 2-3 weeks. Some even a few days (the pros who do it for a living).

I think SE just have a very bad setup of how they do things and they have their development team to busy multi-tasking too much stuff that some things just get forgotten about and not touched for a long time.

Take Batraal for example he has been in our files for months now untextured and only this update is he ingame, textured, etc. But there is another mob, fully textured and animated (including battle animations) that has not yet seen any appearance ingame. Because they to busy coming up with some other stuff for it or not working on it at all.