Quote Originally Posted by Preypacer View Post
The process involves the creation of a number of different concept sketches, reviews, modifications, approvals. They could be picking and choosing between a number of different possibilities, perhaps mixing elements from one concept with that of another. It's not a straight-forward process where one person is drawing away in their studio for a couple days, turning the work in as "finished" and moving on to the next one.
I would like to know on average how many concepts get thrown out making the artist have to start again as well, if somthing isnt up to scratch for the devs it will get scrapped. I could imagine its atleast 10 sketches for each piece of gear, because it needs to work with all models.