In regards to Ramuh EX drops, it is weapons and rings only. Will you consider adding earrings and bracelets too? Or are they meant for Shiva? If so, seems like there should be 2 future primals then: Shiva and.......?
In regards to Ramuh EX drops, it is weapons and rings only. Will you consider adding earrings and bracelets too? Or are they meant for Shiva? If so, seems like there should be 2 future primals then: Shiva and.......?
While the new dungeons are great to play (Tamtara was amazing, big props to the guys behind that story and the bossfights!), imagine the rage when literally every boss chest of our first runs kept dropping stupid crafting mats which are easy to get with seals anyways. It is especially frustrating after the final boss fight. In levelling dungeons there was the tradition of giving a weapon or chest/leg piece and you felt like you achieved something. Why can't you turn off the crafting mats for the final chest at least, so it feels like an actual reward? Getting filtered water after fighting the Kraken is like the game laughing in my face...
Why not keep the mats in the Grand Company store and just have gear drop? Unneeded gear can be handed in and thus you earn extra seals. This feels like a much more rewarding route than the current frustrating state, not to mention with he removal of crafting mats loot tables finally get better chances so that you have a bit of a hope to get a full set of gear BEFORE the next patch. Yes I am still trying to get the full Shikaree and Fistfighter sets, and no I have had no luck at all.
EDIT: So I just got out of a Tamtara run with literally all boss chests dropping crafting mats. Seriously Square Enix, why do you even bother designing new armour sets when you don't want us to get them? I really want this to be answered, this is one of the things severely dampering my enjoyment of the new dungeons, as well designed they may be.
Last edited by Maleha; 07-15-2014 at 09:58 PM.
With The Hunt, every time an elite mark appears in a zone it is dead within seconds. Are there any plans to adjust or scale monsters HP, spawn times or spawn locations?
With the implementation of hunts, people who use third party software have again gained another advantage. This is detailed here, http://forum.square-enix.com/ffxiv/t...r-Take-a-look.. Respectfully, Yoshida's response regarding third party tools has been disappointing. This continues to break the game for playstation players, and anyone morally against cheating, making it near impossible to get a claim on a mark. Right now casuals can't really get any marks, they can get about 5 marks for the day, compare to people getting 100-200 a day due to a group of them using radar.
Last edited by Pinkie_Pie; 07-13-2014 at 01:52 AM.
When you see someones glamour with non matching boots
First off, so that I don't sound like a completely ungrateful brat: I do appreciate the time and effort put into the patch. There's a lot of stuff here that we've been looking forward to, and a ton of new stuff to do, which helps keep things fresh. And there are at least some hints that the dev team is listening to us (ie: making Fates spawn more quickly - in theory - and making Primal fights that don't rely quite as much on latency).
But yes, there are a lot of problems as well that need to be addressed. Many of them people have already mentioned.
1) The Hunt is the biggest one. As it is now... I think everyone's main reaction that I've seen (including my own) is to shake his or her head and ask "what was SE thinking?" The mobs have WAY too little health, it's far too difficult to actually get a decent reward on them, and with SE pretty much turning a blind eye to 3rd party software, that just sticks the knife in deeper. The weekly mark isn't really even worth it.
Some possible fixes to at least help address the problem: Give the marks a lot more health. Make at least B ranks spawn more rapidly. Give more rewards, and/or make it easier for all participants (or most) to get the full or at least near-full rewards. Make the elite mark for the week not drop things for people without the bill for it. And be more pro-active about actually finding people using 3rd party software to find these things, and punish them severely.
The daily marks aren't immune to these problems: the rewards in marks are pretty small for the amount of time required for them, especially when you compare them to how many marks are needed to purchase rewards (as at least one other has mentioned). And the half-hour or so FATE mobs aren't... terrible, although they aren't my favorite thing, but making a daily hunt target a mob that only pops every multiple of hours? Seriously, who thought that was a good idea? It would also be nice to have a little bit of a nicer reward if you actually do all the marks on the bill, rather than have it be a sort of afterthought "oh, have a tiny bit extra since you went out of your way to do all of it!"
2) Please please PLEASE for the love of the Twelve stop forcing FATEs on us every update. I get that y'all invested a lot in your F.A.T.E. system, and were proud of the idea and all. But the implementation is, was, and remains, very flawed. And as much as you want us to like your Fates and embrace them, *forcing* us to do them with more and more content every patch isn't helping matters. Truly.
At the very least, work on implementing FATEs much better. Putting them in their own separate instance if a person wishes to participate, for example, would help with some things like causing area lag/90ks, level sync problems, interfering with people trying to do other things in the area, etc.
3)Chocobo raising is... well, it has potential if you do more with it, but as it stands it's pretty bland. The small amount of experience is practically not worth it. The materials used for it are linked only to FC and are going to be very limited, with the leaders having to divvy up what goes to who, which is pretty bad for individuals trying to raise chocobos and just asking for FC Drama. And like others, I thought that the actual raising would have a little more interaction than just sitting and watching one of a small number of cutscenes time and again.
4) Agreed on the small amount of actual loot in the dungeon chests, compared to the old myth items like potash. Yeah, it's nice enough to get those, but they should be a possible bonus, and especially not take up the one slot of the last boss chest. We already have to fight the RNG for the loot tables to actually get the specific piece in the specific job that we want, then lot against 3 other people - let us at least have a few more chances at equipment each dungeon!
Would it be possible to add some separated inventory slot to store all the tackles and baits for fishing? I like to be prepared to various combination when I'm out fishing on the fields but it's really annoying having to withdraw everytime all I think I could use from retainers and store it again when I finished.
Ooh yes, I've thought before that a "tackle box" would be a great idea - separate inventory so that bait doesn't take up so many inventory slots. Likewise, putting ventures and the quest items for beastmen quests someplace else would be extremely useful as well.
Private Chamber Gardening pots.
We recently started growing some krakka roots for members of our free company, but
the distribution to our members of these seems tricky to maintain.
So would it be possible for you to implement private gardening in our private chambers?
1 or 2 gardening pots for our private rooms would be nice.
(That way gardening wont be as restricted as it currently is)
Since the hunt questions are over running this, When do you plan to add the Sands of Time to the New Crystal Tower?
Just want to note that to get full sets, you'll have to run all three dungeons. Some pieces only exist in one or two of the dungeons.
I have seen every piece of every set from the 2.2 dungeons and I didn't even run them that many times... Once per day for DR: Expert plus some few extra runs of each (not every day for the extra).
Wrong thread
Last edited by ManaKing; 07-14-2014 at 09:19 AM. Reason: Being Dumb
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