This question ties in with the recent addition of The Hunt, however the issue I'm wanting to bring up has been a long standing one.

During large scale fights, like The Hunt or large FATEs or world bosses such as Odin or Behemoth, often times enemies or even ones own party will not render due to overpopulation. Is there any way that you can implement a render order mechanic that ensures that party members and engaged enemies are given rendering priority?

I feel as though this is not only important for the existing content I've mentioned, but also for any content that the dev team decides to add to the overworld in the future.

Simply making the game engine render entities in an order such as (Party > Engaged Enemy > Party Pets > Enemy > NPC > Other Players) would sufficiently alleviate the problem from here going forward.

(I have a topic where I go into more detail about this issue here : http://forum.square-enix.com/ffxiv/t...osses-Hunts%29 )