The reward for daily hunts is very low and it seems like players time would be better spent doing elites, are there any plans to adjust the reward for daily hunts?
The reward for daily hunts is very low and it seems like players time would be better spent doing elites, are there any plans to adjust the reward for daily hunts?
With the introduction of the new nodes mining/gathering the lack of GP is an issue specially because MIN BOT share it, we all leveled and geared those Jobs individually so it doesnt seem far to limit our well earn effort to just one Job or forcing players to buy cordials in order to balance it a little bit.
First off, so that I don't sound like a completely ungrateful brat: I do appreciate the time and effort put into the patch. There's a lot of stuff here that we've been looking forward to, and a ton of new stuff to do, which helps keep things fresh. And there are at least some hints that the dev team is listening to us (ie: making Fates spawn more quickly - in theory - and making Primal fights that don't rely quite as much on latency).
But yes, there are a lot of problems as well that need to be addressed. Many of them people have already mentioned.
1) The Hunt is the biggest one. As it is now... I think everyone's main reaction that I've seen (including my own) is to shake his or her head and ask "what was SE thinking?" The mobs have WAY too little health, it's far too difficult to actually get a decent reward on them, and with SE pretty much turning a blind eye to 3rd party software, that just sticks the knife in deeper. The weekly mark isn't really even worth it.
Some possible fixes to at least help address the problem: Give the marks a lot more health. Make at least B ranks spawn more rapidly. Give more rewards, and/or make it easier for all participants (or most) to get the full or at least near-full rewards. Make the elite mark for the week not drop things for people without the bill for it. And be more pro-active about actually finding people using 3rd party software to find these things, and punish them severely.
The daily marks aren't immune to these problems: the rewards in marks are pretty small for the amount of time required for them, especially when you compare them to how many marks are needed to purchase rewards (as at least one other has mentioned). And the half-hour or so FATE mobs aren't... terrible, although they aren't my favorite thing, but making a daily hunt target a mob that only pops every multiple of hours? Seriously, who thought that was a good idea? It would also be nice to have a little bit of a nicer reward if you actually do all the marks on the bill, rather than have it be a sort of afterthought "oh, have a tiny bit extra since you went out of your way to do all of it!"
2) Please please PLEASE for the love of the Twelve stop forcing FATEs on us every update. I get that y'all invested a lot in your F.A.T.E. system, and were proud of the idea and all. But the implementation is, was, and remains, very flawed. And as much as you want us to like your Fates and embrace them, *forcing* us to do them with more and more content every patch isn't helping matters. Truly.
At the very least, work on implementing FATEs much better. Putting them in their own separate instance if a person wishes to participate, for example, would help with some things like causing area lag/90ks, level sync problems, interfering with people trying to do other things in the area, etc.
3)Chocobo raising is... well, it has potential if you do more with it, but as it stands it's pretty bland. The small amount of experience is practically not worth it. The materials used for it are linked only to FC and are going to be very limited, with the leaders having to divvy up what goes to who, which is pretty bad for individuals trying to raise chocobos and just asking for FC Drama. And like others, I thought that the actual raising would have a little more interaction than just sitting and watching one of a small number of cutscenes time and again.
4) Agreed on the small amount of actual loot in the dungeon chests, compared to the old myth items like potash. Yeah, it's nice enough to get those, but they should be a possible bonus, and especially not take up the one slot of the last boss chest. We already have to fight the RNG for the loot tables to actually get the specific piece in the specific job that we want, then lot against 3 other people - let us at least have a few more chances at equipment each dungeon!
Would it be possible to add some separated inventory slot to store all the tackles and baits for fishing? I like to be prepared to various combination when I'm out fishing on the fields but it's really annoying having to withdraw everytime all I think I could use from retainers and store it again when I finished.
Wrong thread
Last edited by ManaKing; 07-14-2014 at 09:19 AM. Reason: Being Dumb
Hunts
PC users use a plugin that tracks/radars the monsters and know where they are located and when they spawn. Console users can't even kill them, the monsters are never up..
Are you going to ban these users that are using 3rd party programs? How is this fair?
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