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  1. #1
    Player
    MsKirsten's Avatar
    Join Date
    Jan 2014
    Posts
    63
    Character
    Trinity Lee
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    May I suggest increasing the drop rate for Alexandrite from FATES for those people that can't do Hunts due to lagging or has no radar (most of us). At this time, FATES farming for Alexandrite is too inattractive with the same drop rate as Atmas and we need 75 Alexandrite to 12 Atmas (do the maths!).
    (1)
    Please be nice to everyone and remember this is only a game.

  2. #2
    Player
    SirStylus's Avatar
    Join Date
    Jul 2014
    Posts
    8
    Character
    Lhucca'to Mhakaracca
    World
    Exodus
    Main Class
    Gladiator Lv 50
    This question ties in with the recent addition of The Hunt, however the issue I'm wanting to bring up has been a long standing one.

    During large scale fights, like The Hunt or large FATEs or world bosses such as Odin or Behemoth, often times enemies or even ones own party will not render due to overpopulation. Is there any way that you can implement a render order mechanic that ensures that party members and engaged enemies are given rendering priority?

    I feel as though this is not only important for the existing content I've mentioned, but also for any content that the dev team decides to add to the overworld in the future.

    Simply making the game engine render entities in an order such as (Party > Engaged Enemy > Party Pets > Enemy > NPC > Other Players) would sufficiently alleviate the problem from here going forward.

    (I have a topic where I go into more detail about this issue here : http://forum.square-enix.com/ffxiv/t...osses-Hunts%29 )
    (4)

  3. #3
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80

    blacklist in chat menu

    With the release of patch 2.3, the blacklist command in the chat box command menu is gone. Was this intentional or a patch glitch?
    (0)

  4. #4
    Player
    Zanmato's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    271
    Character
    Saizou Kirigakure
    World
    Mateus
    Main Class
    Rogue Lv 80
    Yoshi-P mentioned in a previous Letter From the Producer that new Limit Breaks would be added to make jobs/classes stand out more. When will this happen?
    (3)
    Eorzean Climber (Noborist)

  5. #5
    Player
    Zanmato's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    271
    Character
    Saizou Kirigakure
    World
    Mateus
    Main Class
    Rogue Lv 80
    So, we have Second Coil of Bahamut (Savage).
    Any chance of seeing Savage Primal Mode, like Ifrit (Savage), or Ramuh (Savage)?
    (3)
    Eorzean Climber (Noborist)

  6. #6
    Player
    Kagari_Asuha's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    91
    Character
    Kagari Asuha
    World
    Ultros
    Main Class
    Archer Lv 60
    Hunts

    Please consider putting a cap on hunt seals/nerfing hunt rewards. People are doing nothing but hunts and it's hurting other content in the game because the hunt rewards are too good.
    (4)

  7. #7
    Player
    skho01's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Skho Damascus
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Any plans to modify the uncreative/lazy design that is the ATMA Fate Grind, the subsequent FATE camp heavy of Animus, and lastly, the market crashing Novus?

    None of those stages are catered to casual players. How you intend to fix this? What other alternatives are there?
    (5)

  8. #8
    Player
    skho01's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Skho Damascus
    World
    Adamantoise
    Main Class
    Archer Lv 50
    FATES

    Are there any plans to reduce spawn time and increase the number of FATES active on any given map? The spawn time and # of active FATEs should scale with number of players in any given zone.

    ATMA/Alexandrite FATE grind is already a horrendously lazy and frankly, idiotic design. The logic here is that if you're going to gate content with RNG, at least allow your customers to do more FATEs in a period than what is available currently. The logic is to have more attempts despite the ABSOLUTELY CRAPPY DROP RATE. If the intent is to copy mechanics of successful Western MMORPGs, DO IT RIGHT. NEVER GATE QUEST DROPS BEHIND LOW BALL RNG. Asian games are horrible because of this. Don't be that.
    (2)

  9. #9
    Player
    Malkavious's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    6
    Character
    Malkavious Velenguarde
    World
    Balmung
    Main Class
    Gladiator Lv 50

    Mac Client

    In previous interviews, Yoshida-san had mentioned that a Mac client was being developed.
    My question is when can we expect to see said client pushed to beta? My fiancee and I both play through bootcamp currently, but it's not really an ideal situation.

    We have several friends that want to come over from other MMOs, but they will not do so until the game can be run natively in OSX. Help me give them some solid answers, please!
    (3)

  10. #10
    Player
    MsKirsten's Avatar
    Join Date
    Jan 2014
    Posts
    63
    Character
    Trinity Lee
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70

    HUNTS REWARDS

    Please consider increasing the daily hunts' rewards. 1 measly Allied Seals and 2 for FATE mobs!!! No wonder no one is doing daily hunts!!! Please even out these rewards: increase daily hunts' rewards and decrease S ranks so that people that cannot do the S ranks or even A ranks due to PS3 lagging can at least get a decent Allied Seals from daily ones.
    (4)
    Please be nice to everyone and remember this is only a game.

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