Have you guys consider easing up on alot of the restrictions that you place in the game in question? Such as gear options, duty finder party role requirements, Max Level Cap, Tier Endgame dungeon lockouts, materia melding, etc.

For example: In XI, players could use subclass abilities as well as the traits for that subclass to kind of give players a mixed feel of customization and strategy when it came to certain things and also a point system to keep enhancing their abilities past the max level to a specific cap.

How will this look say a year from now?