Will there be implementations to the lodestone profile to also include your best class/job iLVL next to the normal level? Possibly get the info from the macro sets
Will there be implementations to the lodestone profile to also include your best class/job iLVL next to the normal level? Possibly get the info from the macro sets
Are you planning on adding a new tomestones in the upcoming patch? Personally I think there shouldn't be and instead add crafting items to soldiery and allow higher item level gear to come from craters.
Currently the daily roulette for main story only has 2 options and can get fairly boring doing only those dungeons. Do you have plans of adding a new dungeon or instanced battle that will fall under the main scenario category?
When Shiva is released, that will cover the 6 elemental crystal that the player gathered during the main story line. Does this mean that there will no more main primals after Shiva? (moogle king is an example of a non main primal). In addition will there a new quest that involves having to defeat all of the 6 or the most recent 3 primals, similar to the primal focus quest that introduced in 2.1.
A few posts have already asked about the return of the Adventuring Companions. My question is if there is no current plan to bring them back, will we get something that tells us what happened to them? Or should we just assume they died when meteor hit?
Is the level cap going to be change in patch 2.4 or the upcoming expansion?![]()
Have you considered raising the lv limit of DOL/DOH classes before DOW/DOM?
You have now released a few pieces of content that ended up being absolute disasters because the people developing it had absolutely no foresight whatsoever. In the future do you plan on either opening up a test server, or at least hiring some people that have the ability to take the playerbase into consideration when making content?
Are there any plans to make DPS a little more complex or more useful in future fights?
I play WHM, DRG and PLD
As a DRG it is incredibly easy to just trudge through most endgame content, even doing pretty well on a first/blind run.(I'm talking Coil, CT, HM/EX Primals).
Because DRG is MUCH MUCH easier and MUCH MUCH less stress than my other two jobs. so I tend to favor going DRG- I'm sure others as well have avoided tank or healer because of the headache involved. This creates a bottleneck in Duty Finder with too many DPS.
I would like to see DPS taking more active roles/responsibility in party. Similar to how Bard has silence duty on Coil T1.
I humbly suggest:
- Give each of the DPS a very short-cooldown so that it becomes their responsibility to do certain jobs (Silence, Stun, Sleep).
- Give DPS abilities to encourage self-mitigation(Drg Jump could have the player not receive any damage for a quick second, effectively dodging a single AOE)
I have several friends who are just getting into their first 50s. In order to progress they now have the option to grind for tomestones to get i90 gear or to do Crystal Tower Labyrinth for i80 gear. After a week of CT runs, they're already at the iLVL to do Coil (i90) or the new Syrus Tower.
As the game progresses, fewer and fewer people want to do older content, meaning new players will simply grind hunt or dungeons for i90 effectively allowing them to skip Coil and LotA.
If this is the plan, then why waste so much time/effort in making content that players eventually will simply skip through? Players really should have to go up step-by-step to get better gear, not jump 20 iLvls at a time.
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