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  1. #181
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    When can we expect the iLvl on equipment to cap out, so that we can start seeing more sidegrades instead of upgrades? Having the option to be active in more content at a certain iLvl would open up the game instead of a constant verticle progression where one has to complete "X" to gear for "Y" to partake in "Z"
    (9)

  2. #182
    Player
    Raex's Avatar
    Join Date
    Mar 2014
    Posts
    12
    Character
    Lyra Synkeru
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    When will addons, to modify the User Interface, be released, how much will we be able to do with them and will there be a testing phase before releasing them?
    I think right now players have different ideas about the addon system:
    • for me it would be a way to modify a few elements of my UI so I can see some Information (like party health) more intuitively.
    • other players seem to think it'll allow much more than that and are therefore sceptical, fearing that addons will drastically change their playstyle of the game.
    Starting a testing phase with interested players on a separate testserver first would allow us to see how much impact they would really have, while also building a database of already developed addons to use when the system is released later.
    (2)

  3. #183
    Player
    Raex's Avatar
    Join Date
    Mar 2014
    Posts
    12
    Character
    Lyra Synkeru
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Speaking of addons, the widely discussed damage trackers come to mind. As a player who likes to optimize my classes I enjoy analyzing the combat log (manually of course, considering we don't speak about 3rd party programs =D) after fights. The combat logs allows to do this quite effectively, albeit it is missing a crucial part of every job's damage: Damage over Time abilities.
    Is there a way to log this damage too, and is there any chance it will be implemented in the future to better analyze and optimize one's playstyle?
    (2)

  4. #184
    Player
    Serret's Avatar
    Join Date
    Mar 2014
    Posts
    67
    Character
    Mish'ka N'hyaw
    World
    Odin
    Main Class
    Samurai Lv 70
    When can we expect more meaningful non-combat activities?
    (14)

  5. #185
    Player
    Caelir's Avatar
    Join Date
    Jul 2014
    Posts
    1
    Character
    Ca'elir Telvaalr
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Please, could you tell us when will we be able to get new Pets for Summoner (Ramuh-egi, Leviathan-egi), and tell us something about them?
    (7)

  6. #186
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Will you ever give us free company stuff for our houses? Things like FC banners, I want FC chocobo barding, we need FC rugs, table runners that sort of stuff. Let's also not forget that free company bulletin board we were supposed to have already.
    (6)

  7. #187
    Player
    Austherus's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Austherus Aynvals
    World
    Faerie
    Main Class
    Marauder Lv 52
    Are there any plans for a persistent large-scale PvP area with castle sieges, catapults, protecting NPCs and other new mechanics? I think the frontline was a step in the right direction, the question now is, what is coming next?

    Thank you!
    (5)

  8. #188
    Player
    Paito's Avatar
    Join Date
    Oct 2011
    Posts
    53
    Character
    Paito Maito
    World
    Zodiark
    Main Class
    Samurai Lv 100

    PVP Frontline

    Will there be more Arena's for the frontlines and Item levels?

    Will there be also different assignments then only Capture the Flag?
    Like: Free for all, Leader/Commander, Assault, Defend, Server competition/Tournaments?

    Paito Maito
    Hyperion
    (2)

  9. #189
    Player
    Kajael's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    7
    Character
    Koji Kajael
    World
    Sargatanas
    Main Class
    Monk Lv 70
    With the addition of Rogue/Ninja coming in patch 2.4, I've seen many people talk about how terrible the DPS queue for dungeons, raids, and trials will be with the sudden influx of Rogue/Ninja players levelling and gearing their new job; many DPS wait times can already take over half an hour and its only going to get worse. My question is, how do you plan on handling this? Or do you just plan on letting it blow over and calming down on its own?
    (4)

  10. #190
    Player
    Hadeed's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Hadeed Alfreeh
    World
    Lich
    Main Class
    Pugilist Lv 50
    PVP Front-line , can we have more objectives that require small groups of 4 do that specific task they were given ? can we have a leader who gives order and manage us with tasks like Battlefield .

    good example >>> Random MVP person get hunted by the enemy player for more score if taken down ( usually with the highest score )

    I would like more areas , but what we have now can be improved a lot , i like it so far , more terrain more objectives that does not usually be a straight fight

    cheers ~
    (1)

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