Page 23 of 33 FirstFirst ... 13 21 22 23 24 25 ... LastLast
Results 221 to 230 of 322
  1. #221
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Can we get another "Player's Poll" like we have in 1.0? To see if major changes needs to be made in certain areas. Or just to see if everything is all good?.
    (6)

  2. #222
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,879
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by maelor View Post
    Please balance potions so that potions are more useful and Alchemist is more needed. Currently most if not all potions are useless. Potions meaning potions, elixers, ethers, attribute potions, etc. these potions lasting 15 seconds does not do much. Especially for MP/VIT potions. By the time the stat fills the new gap from the raised max the effect wears off and you go right back down.most potions are ignored by players.
    Just to add, Would it be possible to have stat boosting potions give a similar effect as food?

    Something similar to FFXI could make potions useful. For example, boosts that last several minutes but have a debuff to prevent constant use.

    So, while food lasts an entire dungeon (or at least a good amount of it), booster-potions might only be used once per dungeon and even then it'd only last about 1 boss battle.
    (7)
    Last edited by kaynide; 07-17-2014 at 11:36 AM.

  3. #223
    Player
    Mauuk's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Ghil'ra Mauuk
    World
    Cactuar
    Main Class
    Monk Lv 60
    Hello!

    It's exciting to hear that Patch 3.0 is intended to introduce flight -- while it may be too early to ask, do you believe that this would be accompanied by a redesign of the world's environments to allow more seamless movement between areas, with fewer transitional spaces and loading times? Will the world feel larger when viewed from an airship?
    (5)

  4. #224
    Player
    Paito's Avatar
    Join Date
    Oct 2011
    Posts
    53
    Character
    Paito Maito
    World
    Zodiark
    Main Class
    Samurai Lv 100

    release

    when will 2.4 be released?
    (7)

  5. #225
    Player
    Mrhappy1227's Avatar
    Join Date
    Jun 2013
    Posts
    90
    Character
    Mister Happy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Have you considered content that is in the open world but instanced for a full raid group? Such as force spawning Ifrit and it creating a small battlefield that only the 8 party members can enter while others look on.
    (3)

  6. #226
    Player
    Mrhappy1227's Avatar
    Join Date
    Jun 2013
    Posts
    90
    Character
    Mister Happy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    What other Final Fantasy dungeons would you like to replicate in ARR?
    (5)

  7. #227
    Player
    Mrhappy1227's Avatar
    Join Date
    Jun 2013
    Posts
    90
    Character
    Mister Happy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    So with 2.0 being called FFXIV: A Realm Reborn, will the expansion keep "A Realm Reborn" in the title, or will it be FFXIV: (Name of Expansion)?
    (2)

  8. #228
    Player
    Mrhappy1227's Avatar
    Join Date
    Jun 2013
    Posts
    90
    Character
    Mister Happy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Have you considered a Savage difficulty of the Primals?
    (3)

  9. #229
    Player
    Mrhappy1227's Avatar
    Join Date
    Jun 2013
    Posts
    90
    Character
    Mister Happy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Will players without a lot of Gil still be able to enjoy the Gold Saucer?
    (11)

  10. #230
    Player
    Mrhappy1227's Avatar
    Join Date
    Jun 2013
    Posts
    90
    Character
    Mister Happy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Have you considered making Set Bonuses that interact with a players rotation, granting them a slight increase in effectiveness and also fundamentally changing the way they use a spell?
    (6)

Page 23 of 33 FirstFirst ... 13 21 22 23 24 25 ... LastLast