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  1. #1
    Community Rep Gildrein's Avatar
    Join Date
    Feb 2011
    Posts
    2,414

    Ask Questions for Letter from the Producer LIVE Part XVI! (Lead Planner Komoto)

    Hey everyone!

    We're pleased to announce the next Letter from the Producer LIVE Part XVI! This next Live Letter will take place on Monday, July 21, 2014, from 4:00 a.m. (PDT) / 11:00 (GMT)!

    In this thread we'd like you to specifically pose questions for Lead Planner Nobuaki Komoto. In addition to collecting your questions in real-time via Twitter, we will also use this thread to gather your questions ahead of time and answer them during the event.

    When submitting your question, we ask that you follow these steps:
    • Please post your question(s) as a reply to this thread
    • Please limit posts to your question(s) only and do not use this thread for discussion
    • If another player already asked a question you had in mind, simply click the "Like!" button instead of re-posting the question
    • Please post only one question per reply (of course you are allowed to post several replies!)
    For more information regarding the Letter from the Producer LIVE, please read the following: NA/EU

    Please note that once the event is over, we will be closing this thread.
    (0)
    Gildrein - Community Team

  2. #2
    Player
    AveriaF's Avatar
    Join Date
    Aug 2013
    Location
    Shirogane
    Posts
    25
    Character
    Averia Aisly
    World
    Balmung
    Main Class
    Monk Lv 70
    In regards to the Final Fantasy XI and Dragon Quest X Collaboration events, will we see these events return or will their stories ever be expanded upon in the future?
    (10)

  3. 07-10-2014 10:04 PM
    Reason
    dfad

  4. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Would you consider a more engaging, interesting Party-based Combo System (where Party Members could contribute certain attacks and string them together), as seen in your previous games like Chrono Trigger (Triple Tech) and Final Fantasy XI (Skillchain / RENKEI)?

    This would make each Battle feel far more interesting and engaging, keeping players interested in the fight from their own creativity point-of-view, rather than just hitting their same rotation over and over, while dodging Gimmicks.
    (14)

  5. #4
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Can you consider planning future End Game Battles to be less Instant Death Gimmick-driven, so that parties (hardcore or mainstream) have more opportunities to be organic, and also allow them to recover from making a mistake (instead of wiping the entire raid because someone didn't memorize your scripted / "team jump rope" / "dance" routine)?
    (10)

  6. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Will we get content like 'One to Be Feared' in FFXI? Something where you're fighting the Omega Weapon/Bahamut (as we already taken out Ultima weapon)/Some other entity on an airship ride?
    (6)

  7. #6
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Is there any potential for multi-primal battles. For example a battle where both Ifrit and Titan fought you together. Would require a seperate tank for each primal with possible tank swapping for certain mechanics? I think this idea has much potential.
    (5)

  8. #7
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Are there any plans for 24-man difficult raid content?
    (3)

  9. #8
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Kiara View Post
    Can you consider planning future End Game Battles to be less Instant Death Gimmick-driven, so that parties (hardcore or mainstream) have more opportunities to be organic, and also allow them to recover from making a mistake (instead of wiping the entire raid because someone didn't memorize your scripted / "team jump rope" / "dance" routine)?
    In the same train of thoughts as above, do you plan on adding dynamic dungeons with changing mechanics and variable puzzles?
    (8)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  10. #9
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Nakiamiie View Post
    In the same train of thoughts as above, do you plan on adding dynamic dungeons with changing mechanics and variable puzzles?
    One time, I suggested a throw-back light party dungeon that would use turn-based mechanics throughout the entire dungeon.
    (3)

  11. #10
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    As someone who worked on the original version of FFXIV (Version 1.0), is there something you can reveal about the original plans for version 1.0 that you thought was interesting, but was never realized ?
    (5)

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