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  1. #29
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AlexandryaMajeel View Post
    I'm hoping this suggestion i'm going to throw up will get some traction. I would think it would be very easy to code these elite marks so that when they spawn they are immune to damage for a set amount of time.

    I think this would solve all the anguish players are having with hunts, because then word of mouth would go out, but people would actually have time to get to the elite mark.

    My suggestions:

    B rank - Immune for 5 minutes after spawning
    A rank - Immune for 7 minutes after spawning
    S rank - Immune for 10 minutes after spawning

    Let me know what you guys think and maybe a Dev will read this and pass it along to the programmers.
    Maybe 2 for B. 4 for A. 5 for S. Too much time and the whole entire server will be at the higher ranked mobs and probably crash the server.
    As it is when an S pops and 1000 people are fighting it you cannot see the mob and only ground/circle AOE can hit the mob. Or spam heals. (Unless they fix the mob's to appear on screen always like Behemoth/Odin)
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    Last edited by Ruri; 07-23-2014 at 06:12 PM. Reason: Text limit