Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 45
  1. #21
    Player
    Dahass's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Dahass Dhemhasyn
    World
    Balmung
    Main Class
    Bard Lv 60
    There is also rumblings of certain unscrupulous, hardcore types also using third party programs to track and alarm spawn locations to a set group of people. These are, of course, the greedy types who don't bother waiting or sharing information so the shout in Balmung zones continues to be laden with hate, cursing and threats on the lives of others.
    (0)
    Last edited by Dahass; 07-13-2014 at 05:38 AM.

  2. #22
    Player
    wallywonks's Avatar
    Join Date
    Jun 2014
    Posts
    9
    Character
    Katrista Steele
    World
    Brynhildr
    Main Class
    Marauder Lv 49
    I myself am getting deterred to bother participating in these hunts as well. People are farming them. A fellow guild member brought it to our attention that he is getting ridiculous amounts of myth and seals from them. Also he was in a party that knew exactly when and where the hunts were and they are camping them. It is making it hard for players to participate in this content. I expected marks on these hunts to be a lot harder almost like a mini boss. They need to up the HP or I am not bothering with it.
    (0)

  3. #23
    Player
    wallywonks's Avatar
    Join Date
    Jun 2014
    Posts
    9
    Character
    Katrista Steele
    World
    Brynhildr
    Main Class
    Marauder Lv 49
    Also he said he gets so much myth and seals he doesn't have to bother with the roulette system. SO they need to tweak this Hunt system.
    (0)

  4. #24
    Player
    wallywonks's Avatar
    Join Date
    Jun 2014
    Posts
    9
    Character
    Katrista Steele
    World
    Brynhildr
    Main Class
    Marauder Lv 49
    Pulled this from the "Letter from the Producer"

    "Which reminds me, I know a lot of players have been concerned this will be like back in the day, where one player or party would claim an enemy, and lock everyone else out from getting a reward. You'll be happy to know that the Hunt was not designed with any such claiming system in mind. In fact, some of the elite marks are so powerful, it would be in your best interest to shout for help before trying to lay a hand on them."

    Then I lol'd at it. Make them harder SE.
    (1)

  5. #25
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    concerning this weak hp thing, ive done 2 S rank hunt marks and they were almost too much for the 50 people to handle. the "elite marks" of grand company are indeed just B rank naul. B rank is the lowest possible difficulty for huntsman so yea theyre weak. S rank marks are huge in size and difficulty. the S ranks only spawn ever so often and A/B ranks spawn quite a few times a day giving more chances to actually find one.
    (0)
    Last edited by Nomad-phx; 07-13-2014 at 01:51 PM.

  6. #26
    Player
    Dahass's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Dahass Dhemhasyn
    World
    Balmung
    Main Class
    Bard Lv 60
    Quote Originally Posted by Nomad-phx View Post
    concerning this weak hp thing, ive done 2 S rank hunt marks and they were almost too much for the 50 people to handle. the "elite marks" of grand company are indeed just B rank naul. B rank is the lowest possible difficulty for huntsman so yea theyre weak. S rank marks are huge in size and difficulty. the S ranks only spawn ever so often and A/B ranks spawn quite a few times a day giving more chances to actually find one.
    S ranks die in 30 seconds on Balmung.
    (0)

  7. #27
    Player
    Kagari_Asuha's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    91
    Character
    Kagari Asuha
    World
    Ultros
    Main Class
    Archer Lv 60
    People getting sands like water is the driving force behind all of this.
    (1)

  8. #28
    Player
    Achikasama's Avatar
    Join Date
    Jul 2014
    Posts
    2
    Character
    Achika Tenryu
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    The Hunts Fix in my opinion

    Elite Hunts need to be spawned like the Treasure Maps system. Take an item given to you by The Hunts NPC, we'll call it a "warrant notice" and you only may receive one once per week for the Elite Notorious Monsters. Let it be a completely random warrant for a hunt NM whether this week you get a B rank, S rank, or A rank. Go to the location on the map where the warrant tells you the NM was last seen, and when you use the warrant on the location only people in your party can engage it. And nobody can cheat since it is YOUR hunt warrant. Much like treasure maps. Depending on the rank of the hunt NM you will need more people in your party. If it requires a lot more people then by golly just allow us to make alliances outside of dungeons so we can do this kind of thing.

    Make Daily Hunts ONLY Fate monsters or Fate NMs. This makes it fair so that everyone has a chance to get credit and/or the kills they need. This way the Fates are still being utilized and not being forgotten.
    (1)

  9. #29
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Again....fastest way to reduce the zerg hunts has become:

    1.- Lower the myth/sold rewards. Getting enough seals for an oil/sand is useless if you dont have Sold for said item. This will make ppl also do dungeons/roulettes/raids/frontlines.
    2.- Since you can pretty much get unlimited oils/sands with hunts, remove them from the weekly lookout in ST/Coil. This will send ppl who enjoy raiding back to raids.
    3.- Make frontline reward allied seals. This will send everyone who enjoys pvp back to frontlines.
    4.- Increase the reward for dailies. Make them give something around 50 seals each day. 10 days to get an oil if you want to avoid the drama and do the daily only.

    You want lots of ppl doing lots of different stuff. Not all the server doing just one.
    If not, the other option would be putting a 750 weekly cap = 1 sand per week.
    (2)

  10. #30
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    I would simply

    A) reduce tome rewards per kill
    B) increase seal rewards for daily kills
    C) remove Sands and Oils from being obtainable
    (1)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast