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  1. #1
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I have more issues with the respawn times.

    The B ranks apparently already take an hour to respawn. So something dies in 10 seconds, you miss it, and have to wait another hour for your next chance. Basicly you have 4 minutes out of every day in which you can battle the monster, if you happen to be at the exact spot at the exact time, and manage to land a hit before anyone else finishes it off.

    I've heard the A ranks are a day (silly, since a day didnt pass yet), and they speculate the S ranks take a week.
    (0)

  2. #2
    Player
    RaineMagus's Avatar
    Join Date
    Nov 2013
    Posts
    82
    Character
    Eliya Maxwell
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I've thought quite a bit about the hunts while running them non stop these last days on a high population world. Honestly, I think that this is a mix of several issues and not just one, per why people spit and spat constantly over the spawn / are so aggressive about it.



    -People are always going to notify eachother about each spawn, whether or not SquareEnix provides any mechanism to do so.

    Since the only three semi-global (beyond party) means ingame right now are FC, LS, and shout, these are what's being used. FC's and LS's have limited player caps / are not true server-wide communication.

    -As it's by word of mouth, and because players are copy-pasting word of mouth [*multiple times between LS / FC*] -- there's a relay delay before some people (of those that arrive late) even 'hear' about the existence of a Hunt.

    -Those that don't notice a spawn / don't hear of a spawn, seem to get agitated even more so with eachother.. If someone arrives late by a single second and doesn't land a hit, they tend to blame the person sharing information (the messenger).

    -As people are arriving, somebody is going to pull the mob early ... proximity the mob, run through it, etc. Doesn't matter if it's intentional or not, yet ... as soon as the mob 'moves' people are going to assume that's "it" and time to strike.


    I see a few ways really that SquareEnix could attempt to address the time delay & communications issue while still keeping this similar to "invisible" FATE's / an actual hunt / looking for the enemy.

    *Whenever a player LOS's a Hunt mob (it comes into view), show a marker on the map "OR" broadcast it server wide in a special "hunt" communications channel that the mob has been spotted.

    (since players aren't communicating it, the necessity of hunt LS's are eliminated and people can't be singled out / blamed for being too slow with information)

    *Add a global chat channel similar to many other MMORPG's with a long-delay (5+ minutes) between chat messages that users can send. Aka, Hunt-Chat.

    ----Unfortunately this will be abused for things other than hunts ... perhaps the chat channel can be limited with a 'special' macro that only broadcasts positions of a sighted mob.

    *Add a delay or massive 'buff' before a hunt mob can be attacked after it's "sighted". Probably would work best combined with a zone wide or server wide announcement that a hunt has been found.

    (for example, "You've sighted xxx! xxx prepares for a fight!")



    I won't really re-touch on things like increasing HP / damage of the hunt monsters as people have suggested this plenty.

    While it's a good idea in that it'd provide more time to land hits ... I'd say that this is probably unfair for smaller groups depending time of day to simply make it a flat increase. It may make more sense to attempt to scale them based on player participation / proximity or otherwise reduce the delay of people arriving.

    Edit 2: Oh, right, and to reiterate what others have also stated (especially console players). Even if you help people show up, it won't do them any good if they can't see the mob. Rendering of objects still needs to be prioritized / sorted up to the cap (for any of this to matter).
    (0)
    Last edited by RaineMagus; 07-11-2014 at 07:09 PM. Reason: edited for length, amended

  3. #3
    Player
    Rajara's Avatar
    Join Date
    Jul 2014
    Posts
    3
    Character
    Rajara Tigerclaw
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    I have to agree with what has been said so far. I love the idea of the Hunt Marks. But when you finally see one, and there's a group of 30-40+ players, and one pulls and everyone "zergs" it, and you are left getting next to nothing, it really, REALLY takes away from any of the intended fun that was there. Meanwhile after, people that couldn't make it or didn't get enough hits in harass and verbally abuse each other over shout and point fingers. It's ridiculous. It turns something that was meant to be an entertaining new view into a childish "eff you" argument.

    Maybe make it where people nearby increases its HP. The experience can feel more like it was intended. The elite marks are meant to be a huge challenge by the way the game explains them. Please, make it that way. I, for one, want to feel the rush of excitement when I'm about to fight a A or S class mark, not frantically rush in my instant cast abilities and hope I can get a shred of the meat while it pitifully dies in 3 seconds.

    I know mistakes happen, and I think this is another "more than anticipated" error. But I definitely look forward tot he hotfix for the hunt marks. Thank you, SE.
    (1)
    Last edited by Rajara; 07-11-2014 at 09:16 PM.

  4. #4
    Player
    Whatley's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    15
    Character
    Daniel Whatley
    World
    Excalibur
    Main Class
    Machinist Lv 70
    I suggest that the hunts should be treated like treasure maps.

    You would get your bill from the board as usual and then head to the zone that it is in. Instead of deciphering it, you would talk to the Hunt-Scholar that is in that zone to find out where it was last seen. The area to go to would be random for everyone so there wouldn't be a huge group of people all in one place. You would then head to the area where it was last seen and do a /lookout. You would then get a message saying that your prey is some distance away in a certain direction. You then head off in that direction. Once you think you are where you need to be, you do another /lookout. The number of times you need to do /lookout would be random up to maybe 5 times and then the mob will spawn. The mob could then be treated like a leve mob and only the person or group that spawned it would be able to fight it. If in a group, then the party leader would do the /lookout so you don't spawn more than one at the same time.
    (2)

  5. #5
    Player
    Dahass's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Dahass Dhemhasyn
    World
    Balmung
    Main Class
    Bard Lv 60
    There is also rumblings of certain unscrupulous, hardcore types also using third party programs to track and alarm spawn locations to a set group of people. These are, of course, the greedy types who don't bother waiting or sharing information so the shout in Balmung zones continues to be laden with hate, cursing and threats on the lives of others.
    (0)
    Last edited by Dahass; 07-13-2014 at 05:38 AM.

  6. #6
    Player
    wallywonks's Avatar
    Join Date
    Jun 2014
    Posts
    9
    Character
    Katrista Steele
    World
    Brynhildr
    Main Class
    Marauder Lv 49
    I myself am getting deterred to bother participating in these hunts as well. People are farming them. A fellow guild member brought it to our attention that he is getting ridiculous amounts of myth and seals from them. Also he was in a party that knew exactly when and where the hunts were and they are camping them. It is making it hard for players to participate in this content. I expected marks on these hunts to be a lot harder almost like a mini boss. They need to up the HP or I am not bothering with it.
    (0)

  7. #7
    Player
    wallywonks's Avatar
    Join Date
    Jun 2014
    Posts
    9
    Character
    Katrista Steele
    World
    Brynhildr
    Main Class
    Marauder Lv 49
    Also he said he gets so much myth and seals he doesn't have to bother with the roulette system. SO they need to tweak this Hunt system.
    (0)

  8. #8
    Player
    wallywonks's Avatar
    Join Date
    Jun 2014
    Posts
    9
    Character
    Katrista Steele
    World
    Brynhildr
    Main Class
    Marauder Lv 49
    Pulled this from the "Letter from the Producer"

    "Which reminds me, I know a lot of players have been concerned this will be like back in the day, where one player or party would claim an enemy, and lock everyone else out from getting a reward. You'll be happy to know that the Hunt was not designed with any such claiming system in mind. In fact, some of the elite marks are so powerful, it would be in your best interest to shout for help before trying to lay a hand on them."

    Then I lol'd at it. Make them harder SE.
    (1)

  9. #9
    Player
    Kagari_Asuha's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    91
    Character
    Kagari Asuha
    World
    Ultros
    Main Class
    Archer Lv 60
    People getting sands like water is the driving force behind all of this.
    (1)

  10. #10
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Again....fastest way to reduce the zerg hunts has become:

    1.- Lower the myth/sold rewards. Getting enough seals for an oil/sand is useless if you dont have Sold for said item. This will make ppl also do dungeons/roulettes/raids/frontlines.
    2.- Since you can pretty much get unlimited oils/sands with hunts, remove them from the weekly lookout in ST/Coil. This will send ppl who enjoy raiding back to raids.
    3.- Make frontline reward allied seals. This will send everyone who enjoys pvp back to frontlines.
    4.- Increase the reward for dailies. Make them give something around 50 seals each day. 10 days to get an oil if you want to avoid the drama and do the daily only.

    You want lots of ppl doing lots of different stuff. Not all the server doing just one.
    If not, the other option would be putting a 750 weekly cap = 1 sand per week.
    (2)

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