Quote Originally Posted by quantumsaint View Post
They could easily do this with the power of the Echo. Show backstory of a place through a cs, then give us a task to complete before awarding SP. I liked in FFIX, CC, and other games, when you walk into somewhere and it pans around says the name of the area on the screen.

Picture this. You walk up to a node and touch it, the Echo triggers, sending you flashing back many years ago. You see a Lalafell and Elezen peacefully fishing side-by-side. The Lalafell gets a tug on his line, and starts pulling up. After struggling for a moment, he pulls up a large carp, smiling wide. The Elezen looks at him with a smirk. He feels a tug on his line, and pulls it up quick, eager to surpass his friend and rival's catch, but is dismayed to find a guppy. The Lalafell's laughter is cut short when the animals go quiet, and the earth starts shaking from heavy machinery. Trees are pushed aside as Garlean Magitek stomps into the clearing, spewing smoke and causing the Lalafell and Elezen to drop their poles and run in fear. But it's too late - as they stumble backwards, the Magitek's laser focuses in on them, right before it fires, the screen goes black.

You have arrived in Murmur Rills.
Find Enoa's missing fishing pole, so that his wife may finally rest, knowing her husband is gone.

(Complete objective)

You have obtained 1,000 SP.

Something like that?
Something like that, yes... It would almost play out like the first time you enter a zone to trigger a cut-scene for an expansion in XI (like Delkfutt's Tower for CoP, etc).

Aside from being specific to a quest, an echo "cut scene" like what you describe could also be a clue as to how to spawn a NM in that area... though maybe not specifically through fishing :-p. That would be a neat way to provide clues or tips for gameplay that can be unlocked.

Could be used to give clues as to how to access an otherwise hidden or inaccessible area, etc. The area that's hidden could be elsewhere on the map, but that specific location has some relevance to it.

Of course, there's no harm in there being really cool out-of-the-way areas in the game world that exist simply to be found by those eager to explore and find them. Sometimes the reward for exploration is in finding some place new by itself.