Hi, I run all three new dungeons and Syrcus Tower the first day.
I liked the places, the music, beautiful images, it's fun, but they seemed a bit easy, though we had some wipes. Somebody had read in Tam Tara comments and gave tips about adds in first boss (after a wipe.) I also expected Stone Vigil HM to be harder and maybe more story related.
We wiped several times at the boss in Hullbreaker's Isle, and then it was over before we tought ("that was it?" sensation.)
The first days with the novelty all the most experienced players run the new places so they might look easier than they will be later when you meet more people that are nearer the minimum entry ilevel. I ran Haukke Manor HM the first day and we passed with some wipes but all in all no problem, while some time after it became a place that many parties were unable to finish.
Also when time passes and strategies are discovered you know more what to do and not to do, and there is more sensation of control. Other type of fun different than the one of not knowing what's going to happen.
I ran Syrcus Tower the first day, no problem but with some wipes, nobody had a clue of what to do, we just killed adds and survived as well as we could. All in all fun and a beautiful place.
The second day it was a nightmare, we wiped lots of times before the first chest. There were people who knew the place and gave instructions, but most players didn't or couldn't follow. And maybe the strategy was not the best, not killing the adds with the donut attack and hoping everybody would avoid the AoE while reacting well to the other attacks. This wipes were followed by bad manners in the chat. Worse than the worst Crystal Tower I have ever been to, or nearly.
Edit: Third day a very nice run, with deaths and problems of course but fun and friendly people, and people explaining a bit. I like the place -beautiful-, the music, the fight. As in CT, you have risk with such a big group. I want to try the Frontier PVP!
It's a difficult balance. If the places are too easy people feel underwhelmed, if they are too hard they get frustrated. Look what happened to Pharos Sirius at first, nobody wanted to go there. I have the sensation that this new dungeons are relatively easier than the last new dungeons were at launch (and also easier than Haukke HM, Pharos Sirius and Copperbell Mines HM at launch). But players have now much higher gear in average than they had months ago. I also would have liked a bit more challenge.
Edit: For what I have seen and read, I like a lot the 2.3 patch. Lots of new things to do.

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