Both the PC and PS4 Versions have optimisation Issues. And I think this is largely a result of object occlusion.

Take for Example: when out in the field You see on the Map a Large FATE that is in progress, but ingame you are too far away to see it. if You stand on the spot and pan the camera around it will be smooth, but when panning past the distant FATE, You will notice the camera judders.

That tells me that the FATE is being processed even though its not actually in View. It would be great if SE would use Occlusion for distant events, as this would improve performance.

Similarly, when taking part in a large FATE, everything outside the FATE, that is at a distance should be Occluded. This again would improve performance.