Quote Originally Posted by InVizO View Post
Thanks for that info.

You would think that after a year of promising a native x64 DX11 client they would deliver something...

Does the PS4 run on this mess or did they get a newer client?
The PS4 uses proprietary combination of two languages, both sitting on a linux OS. One api is low-level for direct hardware access, the other is high-level for broader software graphical functions. It also has it's own shader language. There are very few components in common with D3D9.