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  1. #8
    Player
    Syx's Avatar
    Join Date
    Aug 2013
    Location
    何これ
    Posts
    186
    Character
    Tarnished One
    World
    Hyperion
    Main Class
    Archer Lv 9
    SE stated they plan to release the DX11 client in 2014, but that is as accurate a release date as they provided. The cpu/gpu usage percentages are basically the indication of the amount of overhead involved in D3D9 rendering. How amusing is it that 25-50% of the cpu/gpu time is spent waiting for data to be passed around the rendering pipeline. You may even notice a single core up around 90% with the others at 60%. That would be the D3D9 thread synchronization process, so multiple threads don't attempt to lock the same asset and perform the same work.
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    Last edited by Syx; 07-12-2014 at 01:55 AM.