I'm actually not sure what to do to fix the hunt problem really. I agree that the rewards are key factor in the current zergrush style of play at the moment and that the daily/weekly marks are possibly the most useless part of the system. For myself, I'm not interested sands or oils. The stat boost isn't really important to me and I'm geared enough to play any content that's out (groups for said content are a different story) I just want the minions. I was looking forward to the Hunt being a viable source of some extra Alexandrite in addition to the others methods, but at current it's just high level FATEs. Just without the blue circles and no sense of what's going on with RNG on top.

I think the first step is to alter daily/weekly marks to make them less....vestigial. The second might be to alter or extend the Company leve system so that it awards some Allied seals too, allowing a mechanic that already exists to get some attention and making leve quests useful at endgame again, except as an enforced action you take as part of Trial of the Braves