
This solve part of the issue in an easy way ^^1. Implement an aura that increases monster defense/HP in real time proportional to the current number of players attacking it. Alternately, just make them all beefier across the board.
An okay idea, to be sure. However, if SE was actually capable of doing this, FATEs would already be doing it. I'm not sure if this would ever happen. An alternate solution would be to institute the current system of FATE scaling: scale Mark HP proportional to the number of players who participated in the last kill. However, with the mobs of players we're dealing with, this would leave B Ranks un-soloable, which goes against the explicitly stated ideal of B Ranks being soloable..
May you can introduce something like a Footprint which spawn BEFORE and Near the next spawn of the Marks, in that way in evrything more like an hunt following and tracking down the monster.
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