Quote Originally Posted by HaelseMikiro View Post
Easiest possible solution SE could possibly implement: Place a weekly cap on AS you can earn, just like all our other special currencies.
Will this piss off a huge amount of the player base? Probably.
And then deliberately make the Cap 500. Just enough for the Succubus minion but not enough to get the oil/sands in a week (which I assume is the core of the Zerg problem).

That way the only players who will be really pissed are those trying to take the easy sociopathic way out of doing Coil and realize it'll be better to just find a static and do Coil already

But suddenly the people who can't get any Marks killed will be able to, because after you cap your seals, the only reasons left to kill them are
to get credit towards achievements, and the atma-rare Hunt Logs
Also tomes.