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  1. #1
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    S Rank Elite Marks should outright have a ridiculous amount of HP and a set timer upon first engagement for it to be downed. Something like Odin, but way more HP. Maybe 100 million HP and to be killed within 10mins if engagement? Then people won't be able to zerg it down easily and have to call for as many people as they can to defeat it, instead of some being assholes who killed them at first sight before any other could even have a shot at it.
    (2)

  2. #2
    Player
    Demeos's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Ruhan Coden
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Or they could just have the B class elite marks spawn near a person with the elite mark in their inventory after a random amount of time that person has spent in the area. That way everyone gets to eventually complete it regardless of how many need it. Once a regular mark is fully completed, it disappears from your quest inventory so I assume it's the same for elite marks.
    (0)
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face."

    - SAO Abridged (Ep.2 | 8:35)

  3. #3
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Normal Marks: Free for all.

    Elite Marks: Spawned by performing the right actions according to info. from Hunt Scholars. Monster locked like Leves - by player/party. No timer involved - just figuring out the right spawn conditions. Conditions and placement are randomized - so people don't overlap each other.
    (2)

  4. #4
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Agrippa on Ragnarok lasted quite a while due to his repel-attacks skill, people actually had time to gather and work together.

    Maybe that's the solution, make all enemies have a repel-attack skill! <_< (I'm joking... probably)
    (0)

  5. #5
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Taruranto View Post
    Maybe that's the solution, make all enemies have a repel-attack skill! <_< (I'm joking... probably)
    Actuallt that a Good idea. Have the marks use a Repel attack that OHKO everyone within a radius of maybe 12 feet if too many players are partaking in the fight or if someone lands their first hit beyond a certain threshold (maybe %80-75 HP) And then vanishes with a message that says "cheaters don;t prosper" with the offending player reported, blacklisted and demonized as a villain under the Ascean's/Primals thrall (Everything from the message to here is a joke BTW)

    While we're at it Marks definitely need some more HP. And for people that hate Linkshells so much a OHKO attacks that goes out whenever someone says the coordinates on a LS or most chat channels (Everything but/tell basically)

    Finally I think putting sands/oil/alexandrite there may not be the wisest choice for hunts
    (0)
    Last edited by Morningstar1337; 07-10-2014 at 02:09 PM.

  6. #6
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    More hp would help a little, but I think it would just cause problems for the marks that don't get swarmed. From what I remember, Yoshida said that the weekly elite mark would always be rank B and the same for everyone. That's just a terrible idea. I doubt it's even logistically possible for everyone to get credit that way. Since they've decided that the weekly marks are going to be the easily soloable rank Bs, they need to just be randomized. There'd still be a lot of competition for them, but it might be manageable.
    (2)

  7. #7
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    How about introducing Phasing? When you get the Hunt log (and everybody in your group from the same GC does), make the enemies spawn for the player and the group he is in and that's it.

    I have very little experience with the Hunts so far. I made two daily appearing ones which were ok besides in both was a FATE where I had to wait for 30 minutes to spawn. But the weekly one seems to be a strange Developer Joke. I heard it can span everywhere and mine was in Coerthas. How on Earth am I even supposed to find it in such a huge map?

    I rode around for like an hour without ever seeing it and then had enough of wasting my time (again). I looked forward to the Hunt a lot but it seems I will only do the daily one here and there if I find the time. The weekly one in the way they designed it, is not really a joy to play. What I get from the other people posting on this Forum is that finding it does not mean you get something because they die quickly.

    And it doesn't seem to be cooperative friendly. Even if I get a group of 8 players from my FC together who are in the same GC, what should we do? If everybody goes to a different spot and shouts when he finds it, the monster will be long time dead before the others arrive. Don't get what they wanted it to be. Seems it is either walking around not finding anything or a ruthless and mercyless kill from the few lucky enough to spot it. If you are a jerk and go all out, you get a reward. If you act cooperatively and wait for others, you get nothing? Great system yet again developped by SE.
    (1)

  8. #8
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Easiest possible solution SE could possibly implement: Place a weekly cap on AS you can earn, just like all our other special currencies.
    Will this piss off a huge amount of the player base? Probably.
    But suddenly the people who can't get any Marks killed will be able to, because after you cap your seals, the only reasons left to kill them are
    to get credit towards achievements, and the atma-rare Hunt Logs
    (1)

  9. #9
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by HaelseMikiro View Post
    Easiest possible solution SE could possibly implement: Place a weekly cap on AS you can earn, just like all our other special currencies.
    Will this piss off a huge amount of the player base? Probably.
    And then deliberately make the Cap 500. Just enough for the Succubus minion but not enough to get the oil/sands in a week (which I assume is the core of the Zerg problem).

    That way the only players who will be really pissed are those trying to take the easy sociopathic way out of doing Coil and realize it'll be better to just find a static and do Coil already

    But suddenly the people who can't get any Marks killed will be able to, because after you cap your seals, the only reasons left to kill them are
    to get credit towards achievements, and the atma-rare Hunt Logs
    Also tomes.
    (2)

  10. #10
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    And then deliberately make the Cap 500. Just enough for the Succubus minion but not enough to get the oil/sands in a week (which I assume is the core of the Zerg problem).

    That way the only players who will be really pissed are those trying to take the easy sociopathic way out of doing Coil and realize it'll be better to just find a static and do Coil already

    Also tomes.
    Wait. I just checked the oil/sands. Make the blood stained books 500, the minions 250 THEN cap the seals at 250

    And then make the same logs undroppable from elite marks
    (0)

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