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  1. #1
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70

    Stone Vigil HM and other dungeons music.

    Is to much to ask that each dungeon has its own music?
    And not be the generic FATE, Battle theme?

    And in the case of Stone Vigil... Seriously the Brayflox Longstop theme?

    And other`s dungeons. How hard would be to have the song at the intro of Pharos for the whole dungeon. In fact almost all dungeons have their own theme but is just played in the intro before the tiring battle theme starts to play. Make dungeons unique.

    Lost City is epic, and one of the main reasons is the tone given by music.
    Tam-Tara HM is epic, and again, the atmosphere given by the music is just amazing (the boss fight music is simply incredible)

    Repeat that. Make it happen to all dungeons. Isn`t that hard. Or at least remix the themes a bit, and chose them wisely. Brayflox theme on SV HM was literally game breaking for people who carea about immersion just a lil bit.

    Please SE, make this a thing. Dungeons deserve better than the generic open world battle or FATE themes.
    (18)

  2. #2
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    I agree, it was pretty disappointing to hear the same tracks I had heard time and time again.
    The dungeons are great, but the music was a little tiresome.
    (6)

  3. #3
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    Agreed I am happy we are starting to get great music in these dungeons that loops and doesn't play that awful battle music but man the thousand maw/haukke manor/brayflox theme has got to end. The Stone Vigil theme from normal mode is amazing and I wish there was an entire dungeon version of it.
    (4)

  4. #4
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I was really disappointed by that too.

    It kinda ruins the mood of the area completely.

    SE it's really not that hard you have a metric c***ton of music from 1.0 that would totally suit Stone Vigil.
    No point to put a whimsical lo-fi arcade tune in a icy gothic ruins. I mean seriously guys. NOT COOL.
    (5)

  5. #5
    Player
    t-a-l-a-n-m-e-r-c-e-r's Avatar
    Join Date
    Jun 2014
    Posts
    36
    Character
    Talan Mercer
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Agreed.
    In some ways it ruined the dungeon for me. I like the music, and think it fits Haukke Manor perfectly.
    Copperbell, Brayflox, Stone Vigil. Not so much.
    (4)

  6. #6
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alexander_Dragonfang View Post
    And other`s dungeons. How hard would be to have the song at the intro of Pharos for the whole dungeon. In fact almost all dungeons have their own theme but is just played in the intro before the tiring battle theme starts to play. Make dungeons unique.
    .......... You know?....

    Since I play this game... I also wondered the same, all the days. I thought I was the only one that noticed it!.. But every, EVERY dungeon has its own theme but it is just cutted down after starting battle for then being the same theme of always, it is annoying, why couldn't they do it like in Lost city of amdapor?

    I hope they'll.... FIX it
    (3)

  7. #7
    Player
    Muzetta's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    282
    Character
    Muzetta Riventa
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Since when did the music playing in Stone Vigil HM become "Bray HM" music? It's not like it wasn't in Haukke HM and Copperbell HM or anything, right?
    (1)

  8. #8
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    We've been asking for this for a long time, but the development team just doesn't seem to care. If I'm not mistaken, forum mods always say "This has been brought up to the team, but right now they have no plans to implement."

    I'm certainly no game developer, and so I don't have any understanding of what is involved, but could it really be that difficult to loop this tune instead of that one?
    (3)

  9. #9
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Agreed with this 100%. Tam-Tara (Hard) is so creepy and immersive. It was a joy to play through. The music was a huge part of that. It wouldn't have been the same with the crunchy mechanical beat of the other hard mode dungeons.

    Soken's music is incredible. It's a shame to see his talents not being utilized to their fullest.
    (3)

  10. #10
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Looks like stone vigil is the eww tht dungeon of this patch lol.
    I feel like they kinda botched it as it seems like they ran out of time and could only pour their efforts into tam hm and hull breaker isles.
    Hmmmmm
    (0)

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