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  1. #61
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Maero View Post
    ahh yes but for Levi EX you need the 3 primals down do you not?
    so sort of the same thing, lol
    Not anymore
    (0)

  2. #62
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Maero View Post
    ahh yes but for Levi EX you need the 3 primals down do you not?
    so sort of the same thing, lol
    You do not need the first 3 primals down to unlock levi/moogle ex anymore, that was changed this patch. You simply need to complete the 2.1/2.2 storylines and the hm version of the fight to unlock extremes for those now. Titan/Ifrit is no longer a requirement.

    In order to fight ramuh however you need to defeat moogle and levi extreme first and complete the 2.3 storyline.
    (0)

  3. #63
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Odett View Post
    It has been repeated again and again, purposely going in with lower ilv gear is artificial difficulty. It is extremely easy and even faster with ST to obtain ilv 100 gear, but devs keep dishing out fights that are tuned to be done with the best gear from when the game came out 11 months ago. These fights are fun, yes, they're very-well done, but why make ilv 100 gear increasingly easier to get if there is only one dungeon right now tuned for that gear?
    There will always be an influx of new players as well as older player leveling alt jobs who will find these dungeons challenging until the manage to overgear it. Pharos was an excellent dungeon, that could even give i90 players pause but we all know how that turned out... My first ever time queuing for it (pre-nerf) the other three party members left instantly. Unfortunately the masses HAVE spoken, and they don't want that level of difficulty in their 4-man dungeons.

    Quote Originally Posted by Odett View Post
    The same can be said about the new dungeons. They're incredibly well-done (Tamtara's theme and story was by far the best I've seen in any MMO and I'm looking very much forward to redoing that place), but it does not even feel ilv 70 because these monsters feel more like beefy punching bags. You can ignore some mechanics and it gives players a lazy mindset. Even if they do not add more content tuned to ilv 100, the devs need to make not following mechanics more punishing, like Leviathan HM, for instance. Don't increase his HP, but make getting hit by dashes and such actually matter, so it's one less thing to learn before going into EX. The bosses in Pharos Sirius are a good example of this, and so is the Cyclops in AV because they punish you for ignoring mechanics. Even if something is tuned to lower ilv, putting more of an emphasis on mechanics will prevent fights from becoming facerolls.
    I disagree. This will just make every fight into Titan Ex. Besides, even an overgeared party needs to handle mechanics somewhat appropriately in the new dungeons. Especially Tam-Tara. I'd love to see a group brute force every single boss in that fight.
    (0)

  4. #64
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    It would definitely not turn every fight into Titan EX. Levi EX is a good example, not dodging one dash doesn't kill you, but it does a large amount of damage and places a stacking debuff on you. You do not need to turn a fight into Titan EX to make mechanics matter, and I already listed other examples in my previous post to prove my point.

    I did not mean brute force and ignore all mechanics, but many CAN be ignored, like standing in the middle of all Desolations and not suffering worthwhile damage, which lessens the severity of that mechanic. It's silly that it wold be like this in an ilv 70 "expert" endgame dungeon, while not dodging ONE Desolation in a pre 50 dungeon kills you (oh look, another fight where you can't ignore mechanics).

    People QQing on the forums is not the masses. People complained about Pharos because it was a dungeon that required a small amount of communication and you actually had to pay attention to all the mechanics. SE decided to nerf it, it does not mean that the "masses" were right, and just like some players liked it, a lot also think that it was a very poor move.
    (0)
    Last edited by Odett; 07-10-2014 at 06:37 AM.

  5. #65
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    The thing is that I find Levi Ex to have very straightforward and easily handled mechanics (like Titan). Very little in the way of positioning or juggling multiple tasks. It's more of a "do this"... okay now "don't do that". I prefer something more chaotic like Ifrit or Mog/Ultima that have a lot of things to look out for at once. That is just my personal opinion though and I simultaneously love and loathe Mog Ex (whole other topic).

    As for Pharos it's not QQing on the forums. My example was taken from my in-game experience. And not just a one-time deal. It was a very common occurrence and I experienced it in at least a third of the roulettes that slotted me there. That is an incredibly high occurrence relative to other places. I never said anything about the masses being "right", simply that they rejected it. And regardless of whether it was "right" or "wrong", SE is unlikely to make content that large numbers of people will not just ignore, but avoid in a way that negatively affects the gameplay of others (wasted queues).

    I want more challenging 4-man dungeons. I just don't know how they would go about it given the reception so far. And I do like the level of difficulty present in the newer places.
    (0)

  6. #66
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Crimson-Falcon View Post
    the fight is not really hard its even easier than levi EX tbh

    got him down to 30% in 1 hour of practicing -_-

    lets see how savage coil will be
    OP, thank you for your useless thread.

    Did you complain when Levi EX came out? Because Levi EX is pretty damn easy.
    (2)

  7. #67
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    lol, maybe i undestand u, i want to hate another primal like titan
    (0)

  8. #68
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by TeganLaron View Post
    What were you expecting though? It's i85 isn't it? You mentioned you're doing Savage Coil, which means you've beaten T9 so I'm guessing you're probably floating around i110 mark or just under. Of course you'd find it easy.
    But that's exactly the point: not enough content for High-geared people.

    Those who can't down the second coil might still enjoy, but those at the far end of the spectrum, they need to have their fun as well.

    And yes, same with Syrcus tower: so predictable, we died once on our first try, everything is so like the labyrinth, with only a few different mechanics.

    At least when Rogue/Ninja and let's hope other classes/jobs will come around, we'll start at lvl 1, to enjoy a few hours before cap..

    I'm curious OP, do you want content you can't beat or just content the majority of the player base can't beat?

    If the former, you're a masochist, if the latter you're an exclusionist.
    The majority of the player base can't beat the end content surely because we are simply not there yet, not 'rushing' to do only that.

    and to have a challenge in games, makes the accomplishment much more rewarding.
    (0)

  9. #69
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    I think the issue is that the concept of HM was thrown hard out of the window with Levi(HM) and Moogle(HM). They had the (Hard) brand, but neither were difficult and I had very crappy iLvls when I beat them. I hadn't played for a year, wore AK armor and Darklight Cuirass with an Aetherial Cobalt Elmo. We had several first timers (myself included) for Moogle, so of course we screwed up twice before winning. I didn't even have to start over Levi. They should have bumped the difficulties, so what we know as their EXs would have been their HMs and then they could have made new EXs for a future patch. Apply that concept to Ramuh and the problems some hardcores would have are basically gone.

    I do think that there is a bit of "I'm too good for this game" egotism going on around here though. There reaches a point where, yes, you and your friends will beat stuff faster than everyone else. However, that does not mean this stuff is crud for the remaining 80% of players. You'll get your difficulty and refreshment in the future, rest assured. I doubt the EX battles are the last difficulty.
    (0)
    Last edited by Jasiwel; 07-10-2014 at 12:46 PM.

  10. #70
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KingOfAbyss View Post
    But that's exactly the point: not enough content for High-geared people.

    Those who can't down the second coil might still enjoy, but those at the far end of the spectrum, they need to have their fun as well.

    And yes, same with Syrcus tower: so predictable, we died once on our first try, everything is so like the labyrinth, with only a few different mechanics.

    At least when Rogue/Ninja and let's hope other classes/jobs will come around, we'll start at lvl 1, to enjoy a few hours before cap..



    The majority of the player base can't beat the end content surely because we are simply not there yet, not 'rushing' to do only that.

    and to have a challenge in games, makes the accomplishment much more rewarding.
    Game is a theme park, it's not made for hardcore.
    (0)

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