You do not need the first 3 primals down to unlock levi/moogle ex anymore, that was changed this patch. You simply need to complete the 2.1/2.2 storylines and the hm version of the fight to unlock extremes for those now. Titan/Ifrit is no longer a requirement.
In order to fight ramuh however you need to defeat moogle and levi extreme first and complete the 2.3 storyline.
There will always be an influx of new players as well as older player leveling alt jobs who will find these dungeons challenging until the manage to overgear it. Pharos was an excellent dungeon, that could even give i90 players pause but we all know how that turned out... My first ever time queuing for it (pre-nerf) the other three party members left instantly. Unfortunately the masses HAVE spoken, and they don't want that level of difficulty in their 4-man dungeons.It has been repeated again and again, purposely going in with lower ilv gear is artificial difficulty. It is extremely easy and even faster with ST to obtain ilv 100 gear, but devs keep dishing out fights that are tuned to be done with the best gear from when the game came out 11 months ago. These fights are fun, yes, they're very-well done, but why make ilv 100 gear increasingly easier to get if there is only one dungeon right now tuned for that gear?
I disagree. This will just make every fight into Titan Ex. Besides, even an overgeared party needs to handle mechanics somewhat appropriately in the new dungeons. Especially Tam-Tara. I'd love to see a group brute force every single boss in that fight.The same can be said about the new dungeons. They're incredibly well-done (Tamtara's theme and story was by far the best I've seen in any MMO and I'm looking very much forward to redoing that place), but it does not even feel ilv 70 because these monsters feel more like beefy punching bags. You can ignore some mechanics and it gives players a lazy mindset. Even if they do not add more content tuned to ilv 100, the devs need to make not following mechanics more punishing, like Leviathan HM, for instance. Don't increase his HP, but make getting hit by dashes and such actually matter, so it's one less thing to learn before going into EX. The bosses in Pharos Sirius are a good example of this, and so is the Cyclops in AV because they punish you for ignoring mechanics. Even if something is tuned to lower ilv, putting more of an emphasis on mechanics will prevent fights from becoming facerolls.
It would definitely not turn every fight into Titan EX. Levi EX is a good example, not dodging one dash doesn't kill you, but it does a large amount of damage and places a stacking debuff on you. You do not need to turn a fight into Titan EX to make mechanics matter, and I already listed other examples in my previous post to prove my point.
I did not mean brute force and ignore all mechanics, but many CAN be ignored, like standing in the middle of all Desolations and not suffering worthwhile damage, which lessens the severity of that mechanic. It's silly that it wold be like this in an ilv 70 "expert" endgame dungeon, while not dodging ONE Desolation in a pre 50 dungeon kills you (oh look, another fight where you can't ignore mechanics).
People QQing on the forums is not the masses. People complained about Pharos because it was a dungeon that required a small amount of communication and you actually had to pay attention to all the mechanics. SE decided to nerf it, it does not mean that the "masses" were right, and just like some players liked it, a lot also think that it was a very poor move.
Last edited by Odett; 07-10-2014 at 06:37 AM.
The thing is that I find Levi Ex to have very straightforward and easily handled mechanics (like Titan). Very little in the way of positioning or juggling multiple tasks. It's more of a "do this"... okay now "don't do that". I prefer something more chaotic like Ifrit or Mog/Ultima that have a lot of things to look out for at once. That is just my personal opinion though and I simultaneously love and loathe Mog Ex (whole other topic).
As for Pharos it's not QQing on the forums. My example was taken from my in-game experience. And not just a one-time deal. It was a very common occurrence and I experienced it in at least a third of the roulettes that slotted me there. That is an incredibly high occurrence relative to other places. I never said anything about the masses being "right", simply that they rejected it. And regardless of whether it was "right" or "wrong", SE is unlikely to make content that large numbers of people will not just ignore, but avoid in a way that negatively affects the gameplay of others (wasted queues).
I want more challenging 4-man dungeons. I just don't know how they would go about it given the reception so far. And I do like the level of difficulty present in the newer places.
lol, maybe i undestand u, i want to hate another primal like titan
But that's exactly the point: not enough content for High-geared people.
Those who can't down the second coil might still enjoy, but those at the far end of the spectrum, they need to have their fun as well.
And yes, same with Syrcus tower: so predictable, we died once on our first try, everything is so like the labyrinth, with only a few different mechanics.
At least when Rogue/Ninja and let's hope other classes/jobs will come around, we'll start at lvl 1, to enjoy a few hours before cap..
The majority of the player base can't beat the end content surely because we are simply not there yet, not 'rushing' to do only that.I'm curious OP, do you want content you can't beat or just content the majority of the player base can't beat?
If the former, you're a masochist, if the latter you're an exclusionist.
and to have a challenge in games, makes the accomplishment much more rewarding.
I think the issue is that the concept of HM was thrown hard out of the window with Levi(HM) and Moogle(HM). They had the (Hard) brand, but neither were difficult and I had very crappy iLvls when I beat them. I hadn't played for a year, wore AK armor and Darklight Cuirass with an Aetherial Cobalt Elmo. We had several first timers (myself included) for Moogle, so of course we screwed up twice before winning. I didn't even have to start over Levi. They should have bumped the difficulties, so what we know as their EXs would have been their HMs and then they could have made new EXs for a future patch. Apply that concept to Ramuh and the problems some hardcores would have are basically gone.
I do think that there is a bit of "I'm too good for this game" egotism going on around here though. There reaches a point where, yes, you and your friends will beat stuff faster than everyone else. However, that does not mean this stuff is crud for the remaining 80% of players. You'll get your difficulty and refreshment in the future, rest assured. I doubt the EX battles are the last difficulty.
Last edited by Jasiwel; 07-10-2014 at 12:46 PM.
Game is a theme park, it's not made for hardcore.But that's exactly the point: not enough content for High-geared people.
Those who can't down the second coil might still enjoy, but those at the far end of the spectrum, they need to have their fun as well.
And yes, same with Syrcus tower: so predictable, we died once on our first try, everything is so like the labyrinth, with only a few different mechanics.
At least when Rogue/Ninja and let's hope other classes/jobs will come around, we'll start at lvl 1, to enjoy a few hours before cap..
The majority of the player base can't beat the end content surely because we are simply not there yet, not 'rushing' to do only that.
and to have a challenge in games, makes the accomplishment much more rewarding.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.