"Clown Tower" is fun when you don't have too many bad players. Unfortunately the later in the week it gets the worse players seem to get. Wiping more than once or twice on any boss in ST is just unacceptable


"Clown Tower" is fun when you don't have too many bad players. Unfortunately the later in the week it gets the worse players seem to get. Wiping more than once or twice on any boss in ST is just unacceptable
So new content people should just automatically know it 100% and should not in any way fail? Tell that to the people who did coil from week 1 and let them laugh at you.
Rewards are not worth the time spent. As I understand some people who can't beat harder content believe they can get lvl110 gear that will help them to complete what they want instantly - my guess after weeks of lame grinding there will be lot of disappointment on that harder content. I still meet skilled players who are leveling new jobs and perform excellent with crap gear and fools that are stuck at 1 job with lvl 100 gear unable to do anything. So instead of sitting in Coerthas might be better to do the new dungeons, Syrcus tower or anything else that actually is fun to do.Haven't tried hunt yet, I have my bills just haven't gotten around to them. From what I have read though, they are kindsa ..meh.
Reminiscent of NM hunting in XI, except that it's open tapping as opposed to "claim button" when it pops.
On the fence about it. Hard to say if it's worth it or not. Time spent vs rewards got.
Syn
I like ST quite alot too. But tanking in there is really boring again (as in CT). As MT you just stand at the boss and ignore most of the mechanics. As OT you have a bit more to do, but you are playing dps most of the time. At least one boss with a tank swap mechanic would have been nice.
that would be to hard for random groups, most tanks even fail at the soldier positioning at the 2nd boss.
Running it a few more times (like a dozen), my only real complaint about ST is the same issue I had with the original CT, the drops are just atrocious. So much waster gear because everyone wants the stuff at the end, and you get 1 drop per boss so if you're looking for a certain piece, it's just a low chance to see it drop. So instead of making drops a bit more accessible they make it the same crap % hoping we'll spam the thing over and over, all the while people get burnt out on the dungeon and so much gear gets trashed.
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