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  1. #1
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Kraken is really easy, I don't understand why people HAVE TO RUN AROUND like headless chicken. That's like "Oh a button, let's press it ASAP ! I died ? Let's try again !".

    Tank grabs a first tentacle, kill it. Wait for the debuff, 2 solutions :
    -Put the debuff on the platform, everybody moves to the next platform.
    -The player with the debuff moves to a platform, put the debuff there and comes back.
    (0)

  2. #2
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    424
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    I liked Hullbreaker Isle too. The aesthetics were great, the music was 10/10, the trash was well paced meaning lots of it, with low hp, so killing it didn't feel like a complete chore and you got to move through the dungeon at a reasonable pace despite the absurd number of keys and barriers. It didn't actually feel like we stopped moving at any point.

    The worm boss was cool, and the gimmick was natural enough. The gorilla was kind of a joke, but it's a mid-boss so that's not out of the norm at all.

    Kraken was very fun. I liked how you didn't actually need a tank to kill the tentacles. I had to blow all my cooldowns, but I had no problem killing a tentacle solo as a monk. I only wish there were more of them, but then we run into questions about Kraken biology.

    ALSO. The fact that there's no battle music.
    I hate, hate, hate battle music in general with very few exceptions. The constant jarring transition from ambient music to battle music is awful in most dungeons. I really want the ability to turn battle music off entirely.
    (0)
    Last edited by Immut; 07-15-2014 at 11:09 PM.