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  1. #51
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    I don't see a problem with the crafting drops. They keep supply up for the crafters which keeps the prices reasonable (crafters need a ton of these materials.) A lot of people lot the gear to turn into GC points to buy more crafting mats.

    From the perspective of gearing up a new character, these drops are more of a bonus. The system is designed to push you into i90 faster so you can start doing current end-game instead of trudging through dated content to catch everyone else. You run a dungeon and if the gear doesn't drop, you get myth and soldiery tomes to get gear that you need even more than the dungeon drops. If that doesn't float your boat then do your daily hunt bills and within 3 days you can buy an i90 item. In no time you'll be geared enough for Labyrinth of the Ancients which drops nothing but gear that is equivalent to the best dungeon drops in the new dungeons. This leads into coil, leads into Syrcus Tower and let's not forget about all that soldiery you're getting to boost your ilvl more. If an armor drops that you need, congratulations you get an immediate bonus to your ilvl. Yet another alternative in this system is if you're getting mat drops, you sell them and can soon buy ilvl 70 gear, it doesn't even have to be HQ anymore cause your only goal is to bump your ilvl up to be able to enter more content.

    From a vanity perspective, it's "working as intended" because the vanity grind is what keeps old content turning. You keep trying to get vanity gear which has a smaller chance to drop which keeps you running the dungeon. It's no different from the other vanity gear such as the sailor outfit which, if one didn't want to pay the outrageous price for, would have to pop a large number of treasure coffers to get the required materials for. All the time you're grinding out your vanity, you're getting crafting mats which can then be sold to crafters to help them along in their game.

    If you need that tingling feeling you get when gear drops out of the final chest, it's nice but let's not kid ourselves that a vast majority of people are there for myth and soldiery tomes for the gear they need. I would argue that most don't care what comes out of the final chest unless they want the crafting mat or to lot a piece of gear that they can turn into GC seals to buy a crafting mat for use or profit.
    (0)

  2. #52
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    Whether they did this to keep us re-running the content, or not, it honestly feels wrong to get mats after a boss fight. Those items could be scattered about the dungeon like x-pots are. I personally will keep hitting dungeons for tomes regardless of the loot, so that argument honestly feels invalid.

    I actually just posed this question in the Letter from the producer thread, please like the post, because we really need an answer for this one!
    (3)
    Last edited by Bushido_Brown; 07-12-2014 at 02:42 AM.

  3. #53
    Player
    AerysDarkstrike's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Aerys Darkstriker
    World
    Balmung
    Main Class
    Archer Lv 50
    Bosses should not drop crafting materials, unless it's a bonus.
    (2)

  4. #54
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by AerysDarkstrike View Post
    Bosses should not drop crafting materials, unless it's a bonus.
    Why ? Is it a rule somewhere "the loots have to be WOW-like" ?
    (0)

  5. #55
    Player
    AerysDarkstrike's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Aerys Darkstriker
    World
    Balmung
    Main Class
    Archer Lv 50
    It is a harsh disappointment to not get a gear drop, but something you can easily buy on the market.
    (2)

  6. #56
    Player
    Zefiris's Avatar
    Join Date
    Jun 2014
    Posts
    170
    Character
    Limwris Abriel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    After go almost 50x in new dungeon, I caught complete Divine Harvest set. But only for glamour. It is lower than gear bought with Myth.
    (0)

  7. #57
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by AerysDarkstrike View Post
    It is a harsh disappointment to not get a gear drop, but something you can easily buy on the market.
    So you'd rather have a gear drop woth of 1K seals rather than a material worth of 2500.
    (0)

  8. #58
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    The gear is pretty good for Frontlines and i80 PvP.
    (1)

  9. #59
    Player
    AerysDarkstrike's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Aerys Darkstriker
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alcyon1 View Post
    So you'd rather have a gear drop woth of 1K seals rather than a material worth of 2500.
    Yes, because the gear is untradeable.
    (1)

  10. #60
    Player
    Verranicus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    78
    Character
    Yehn'za Bajhiri
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Skyl1n3 View Post
    PLEASE STOP PUTTING CRAP MATS AS DROPS IN ALL NEW DUNGEONS! I WANT ACTUAL LOOT! NOT POINTLESS CONSUMABLES THAT CAN JUST BE BOUGHT FROM THE MARKET BOARD!!!!
    Bloo bloo bloo.
    (0)

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