Serious question, does anyone even use any kind of potions often enough to want them to drop in dungeons? Like I would prefer the crafting mats over potions in those chests that drop potions, and have boss chests drop gear.



Serious question, does anyone even use any kind of potions often enough to want them to drop in dungeons? Like I would prefer the crafting mats over potions in those chests that drop potions, and have boss chests drop gear.

Been playing the game since the closed beta tests, never once used a potion of any kind.

This is so true!
It was so damn cool getting ilvl 70 gear in previous exp dungeons, so that I could put them on retainer in case I lvl them in the future. The rate of dropping gear vs. materials has been kind of reversed in comparison to rates in all other dungs. Even though they dropped way more often and offered gear even from the optional chests, it still took a while and quite many runs to collect most of the gear (still missing some pieces!)
Cannot imagine how current expert dungeons can serve anybody more than glamour on their current class and couple of pieces for future classes.
I guess the point is missed here which imo should be helping people raise their ilvl so they can progress.
I was happy with the addition of new ilvl80 sets, so I could raise ilvl of my monk with that. I started at ilvl 71 and by the time I got my first piece from new dungs for my monk, I was already at ilvl90 with tomes only...really helpful drop!
Now, I don't mind getting some extra gil by selling crafting materials dropped from those dungs, but that's not exactly the reason I went there in the first place, so would expect them to mainly come from side chests. If I was really keen on gil, I would find a better way to earn it than running exp dungeon
Maybe twice on my smnr when I had to raise countless times during 1 fight. other than that int, poison pots, but those are not droping anyway![]()
It's a shame, because from what little I've seen of the new gear, it looks really nice. But I ran the extreme dungeons back to back and I saw only two gear drops. It's a maddening thing, I sincerely hope that people who actually NEED the gear can get it. But at the rate it is, you'd be quicker getting i90 from tomes. So what's the point of adding the new gear at all?
I'm honestly surprised at how many people are still missing the point of the thread. No one is asking for instant gratification. Philo Mats or not, these dungeons will still need to be grinded in order to get the desired piece.
The issue is that philo mats dilute the drop pool to the point where it takes an inordinate amount of time to get personal, untradeable/unsellable glamours compared to everything else in the game.
-Any of the upper tier crafted armor can be grinded out and made within the day, or instantly if you buy mats. Even without materia, it is already better than i80.
-BCoB can be grinded to completion over and over at a much quicker pace for gear that not only is better stat-wise, but also is great looking, with a FAR smaller drop pool.
The only thing that compares to dungeon grinding for glamour bait is PVP grinding or Elite Marks, but looking more closely, it actually doesn't:
-While many players may be grinding out PVP/FL for glamour, the fact remains that i100 PVP is still top tier for PVP and should be harder to get. On the other hand, i80 Glamourbait is outdated statwise; its sole purpose is its looks and is, statwise, merely a short lived stepping stone.
-Mark Hunting for glamour is a long grind, yes, but Allied Seals and Marks have several more rewards than glamour. When it comes to hunting, glamour sets are really a tertiary goal.
I like the crafting mats in here. Both mats and armor boil down to just gil for me (after I replace the i70 in bag for never-play-that alt classes) and the crafting mats are worth more than the ~900 gc seals from the armor.
Well, some mats. Some of them are pretty worthless.
SO, much this...I've seen 1 piece of gear drop in like 5 dungeons and the rest are philo mats and the majority of them are worthless now at least on Excalibur. Potash, Lime Sulphur and Peacock or are the only ones worth anything (between 4 and 8k), the rest are being sold for less than 100 gil or even as low as their vendor price.The issue is that philo mats dilute the drop pool to the point where it takes an inordinate amount of time to get personal, untradeable/unsellable glamours compared to everything else in the game.
So, I just looked up the actual loot tables for the newest dungeons:
Nineteen possible items a single boss chest, eleven of which are crafting materials. Can we just nope to all of this? Seriously.
Amen to that. At this point I'd take just FEWER mats in that pool too; not that I'd find it ideal since I feel like at least the *final boss* of a dungeon should always drop gear, but it'd be better than the rubbish rates we have now.

i say don't sweat stuff like the mats vs gear drop rate cuz your only preaching to the choir. If it's someone's first class in end game and you need the gear as a buffer while you save tomes, then I sympathize. If your stressing over drop rates for a glamour piece I can only imagine the treads on Atma farming and the following stages. Drop rates serve a purpose: typically population control ,it adds an emotional factor into the equation :
"omfg about time it drops..... repoe lots 9 on ebody" excitement followed by a sucker punch PWND.
This also helps ensure the longevity of the content to ensure players keep coming back for more basically- ill need lot the sap n coke and mats every time. Then if no newer ppl who need and no one speaks up asking for An item, ll trade in the gear won by greed lots to purchase more mats
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