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  1. #21
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jeremias View Post
    wow....what kind of monk doesn't know that perfect balance only hinders dragonkick debuff. Allow me to educate you sir. This opener gives you 3 stacks of GL, twin buff, applies demolish twice, and touch of death once, both for full duration. Perfect balance will end by the time you get to dragon combo, and so dragon kick will be applied as you will be in stance from the prior demolish.

    I hope you've learned something, and I suggest you try it on a practice dummy.

    (please imagine me saying this in a very rude elitist tone of voice)
    No.

    When PB ends, all stance buffs go away. You won't be applying DK until you go through another full combo.

    Don't be a jerk, especially if your facts are wrong.
    (0)

  2. #22
    Player
    Chokee's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Louis Victor
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eissels View Post
    No.

    When PB ends, all stance buffs go away. You won't be applying DK until you go through another full combo.
    yep. that's why it's very important to have dk in pb opener. otherwise you'll have to do a full rotation without dk debuff on target.
    (0)

  3. #23
    Player
    Jeremias's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Akachi Chike
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Eissels View Post
    No.

    When PB ends, all stance buffs go away. You won't be applying DK until you go through another full combo.

    Don't be a jerk, especially if your facts are wrong.
    Wroooooong, if you read the opener i posted, after PB drops there is a bootshine > ToD > Twin > Demolish....the dragon kick is applied after this
    (0)

  4. #24
    Player
    Jeremias's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Akachi Chike
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Chokee View Post
    yep. that's why it's very important to have dk in pb opener. otherwise you'll have to do a full rotation without dk debuff on target.
    i agree with this now and i've incorporated DK into my PB opener, but do you think it should be in the second move of the PB rotations or last? I've started doing PB, demolish, B4B, DK, IR, TS, Howling, Snap, Steel, Snap..end PB..bootshine, ToD, TS, Demolish, dragon combo

    it makes sense to me to do DK before the rest of the combo so the debuff is up for the snaps.
    (0)
    Last edited by Jeremias; 07-12-2014 at 03:09 AM.

  5. #25
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Pb-demo-snap-snap+b4b-DK+IR-Twin+pot-BS+steel-true+Howl-demo-frac-tod-Dk-twin-snap, then its just maintence. and to answer you DK should be 1 of the 2 last moves of PB so that DK and Twin are up thru the whole Bootshine and dot combo that are buffed with potion as well.
    (0)

  6. #26
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    I personally don't like such streamlined bad-in-practice responses. Mostly due to the bad culture of parsing without a brain.

    While it makes you look good in parses, 90% of fights are not dps but dps control. The best thing for a dps is to be flexible with the content and the party.

    Squeezing a little out of buffs is just...no... I don't care if you're ubering, if it's not ubering at the right moment.

    Holding back is just as important as going all out. Many fights you will want to hold back for burst situations or what is now known as "push" phases.

    It really scales with party, rng, and content.

    Mnks have below average burst rates and moderate burn rates, so IR/PB/BfB can make a difference sometimes.

    If you know the content on hand and know your party, you would naturally know when to apply your buffs, because you are "seeing the future"
    (0)
    Last edited by kukurumei; 07-12-2014 at 04:03 AM.

  7. #27
    Player
    Chokee's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Louis Victor
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    coolbeans
    for our group at least, i don't hold back most of the time. the phase-pushing responsibility is handled by our other groupmates while i go ham. though i still slow down when we're really early on pushing phases.

    i also acknowledge monk's weakness in bursting, so instead i try to maximize where we're good at: consistent damage.
    (0)
    Last edited by Chokee; 07-12-2014 at 05:00 AM.

  8. #28
    Player
    Jeremias's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Akachi Chike
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Chokee View Post
    for our group at least, i don't hold back most of the time. the phase-pushing responsibility is handled by our other groupmates while i go ham. though i still slow down when we're really early on pushing phases.

    i also acknowledge monk's weakness in bursting, so instead i try to maximize where we're good at: consistent damage.
    yes, as mnks our main responsibility is keep stacks up, and that means knowing the fight inside and out and keeping constant combos going. It's all very straight foward with a mnk during the majority of any fight. The only thing we get to argue over is our opener, hence why this thread has taken the turn it did lol
    (0)

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