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  1. #1
    Player
    Chokee's Avatar
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    Aug 2013
    Posts
    152
    Character
    Louis Victor
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eissels View Post
    No.

    When PB ends, all stance buffs go away. You won't be applying DK until you go through another full combo.
    yep. that's why it's very important to have dk in pb opener. otherwise you'll have to do a full rotation without dk debuff on target.
    (0)

  2. #2
    Player
    Jeremias's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Akachi Chike
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Eissels View Post
    No.

    When PB ends, all stance buffs go away. You won't be applying DK until you go through another full combo.

    Don't be a jerk, especially if your facts are wrong.
    Wroooooong, if you read the opener i posted, after PB drops there is a bootshine > ToD > Twin > Demolish....the dragon kick is applied after this
    (0)

  3. #3
    Player

    Join Date
    Jul 2014
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    There's so many different ways it's definitely What works for u I do SP>SP>demolish>SP>DK>Tod>bfb-IR then start BS combo n fit in St n HF in there. Good luck on ur journey
    (0)

  4. #4
    Player
    Ricdeau's Avatar
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    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    What are people talking about in this thread...you most certainly CAN apply Dragon Kick while in Perfect Balance. The only thing it hinders is the immediate application of Dragon Kick after Perfect Balance falls since you don't switch forms while in Perfect Balance (this also applies to autocrit on Bootshine). Bootshine will autocrit, Twin Snakes will apply it's buff, Dragon Kick will apply it's debuff, Demo/Snap/True Strike will all get their damage bonuses when used in Perfect Balance. No forms needed only positionals required.

    I suggest every single one of you actually test it before telling others to test. Whooooo boy.
    (0)
    Last edited by Ricdeau; 07-11-2014 at 01:54 AM.

  5. #5
    Player
    Jeremias's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Akachi Chike
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    whhhhaaaat? I believe you sir! I still don't think i can squeeze a dragonkick into this opener. unless I do something like, Perfect balance, dragon kick, blood 4 blood, demolish, internal release, twin, howling fist, snap, steel peak, snap, perfect balance should end right here so then you can throw on ToD and another demolish before B4B wears off. yea i like it, lets do that
    (0)
    Last edited by Jeremias; 07-11-2014 at 02:51 AM.

  6. #6
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Jeremias View Post
    whhhhaaaat? I believe you sir! I still don't think i can squeeze a dragonkick into this opener. unless I do something like, Perfect balance, dragon kick, blood 4 blood, demolish, internal release, snap, howling fist, twin, steel peak, snap, perfect balance should end right here so then you can throw on ToD and another demolish before B4B wears off.
    So many of us use an opener similar to yours except we do DK instead of Twin Snakes. After you complete your PB combo then start with DK/BS (doesn't matter, both are the same since no form bonus), and then Twin Snakes. I ToD after I Twin Snakes that way it's fully buffed, and then you'll complete that combo with Demo. Then it's just business as usual.

    So PB -> Demo -> BfB -> Snap -> IR -> Snap -> Steel Peak -> DK -> Howling Fist -> Snap -> DK/BS (whatever you feel like since it's non-form) -> Twin Snakes -> ToD -> Demo -> back to business. That is what I use as well as many others. The DK debuff will net you just slightly more damage than the Twin Snakes buff. This is the reason we use it first. In the end the opener is just an opener, and as long as you get GL3 fast the order isn't going to amount to very much of a difference. I just wanted to make sure everyone knows that DK can be applied in PB.

    Please note that as you start going through you next combo (BS->True Strike) you will lose the DK debuff for 2 moves. The math apparently works out so that doing it in that order still nets slightly more than not letting it drop for those two attacks. I didn't bother doing the math myself since after a lot of testing the difference is minuscule either way, and the person providing the combo as well as doing the math is highly reliable and tests things along with doing the math. We're talking about only the first 20 seconds here anyway after that DK/Twin Snakes will always be up so I wouldn't stress too much on the opener as long as you are getting GL3 as quickly as you can, and getting your CD cycle started.
    (0)
    Last edited by Ricdeau; 07-11-2014 at 03:02 AM.

  7. #7
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Shoulder Tackle > Touch of Death > Perfect Balance > Demo > Snap > Snap > IR > TwSn > Dragon Kick > Bootshine > BFB > TrSt > Steel Peak > Demo > Howling Fist

    /thread
    (0)

  8. #8
    Player
    Chokee's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Louis Victor
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    you can pop buffs as soon as they are ready so they come off cooldown sooner as well, so you get to buff more the whole fight.
    one thing to check is if youre going to pop ir, make sure the next skill youre going to use is not bootshine. bootshine crits 100% when in flank with form bonus, so youd just end up wasting 1 gcd cycle of ir.

    off topic i think, but what i do is:

    st > frac > (wait til gcd is halfway) > pb > demo > snap > snap > bfb > dk > ir > ts > xpot > boot > peak > true > howl > demo > tod > frac > flank combo, etc.

    you get gl3 and ts on yourself, dk debuff + fully buffed dots (demo, tod, frac) on target.

    i wait til half gcd before popping pb so i don't end up short with just 4 skills in pb by accident.

    i use frac instead of tod after shoulder tackle because i would just apply a fully buffed one after pb ends. if i did use tod there i would just end up clipping it.

    i use 2nd frac after pb opener with all my buffs active because fracture is worth it if you have buffs (specially ir) up, instead of using dk on that part.
    (0)
    Last edited by Chokee; 07-11-2014 at 05:00 AM.

  9. #9
    Player
    Jeremias's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Akachi Chike
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Chokee View Post
    what i do is:

    st > frac > (wait til gcd is halfway) > pb > demo > snap > snap > bfb > dk > ir > ts > xpot > boot > peak > true > howl > demo > tod > frac > flank combo, etc.

    you get gl3 and ts on yourself, dk debuff + fully buffed dots (demo, tod, frac) on target.

    i wait til half gcd before popping pb so i don't end up short with just 4 skills in pb by accident.

    i use frac instead of tod after shoulder tackle because i would just apply a fully buffed one after pb ends. if i did use tod there i would just end up clipping it.

    i use 2nd frac after pb opener with all my buffs active because fracture is worth it if you have buffs (specially ir) up, instead of using dk on that part.
    You use Fracture? I've had a DPS loss time after time parsing with it. not to mention the huge TP drain it causes.
    (0)

  10. #10
    Player
    Chokee's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Louis Victor
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jeremias View Post
    You use Fracture? I've had a DPS loss time after time parsing with and without it. not to mention the huge TP drain it causes.
    i use it as fluff because sometimes my next skill is bootshine while i still have 2s of internal release left and it would be a waste to use it on a bootshine. i rarely use fracture outside of that situation which is like basically when stars align in the universe
    (2)

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