

Which flags up an inherent design flaw in so much as everyone looks identical at max level due to the lack of variety in gear choices caused by a strict vertical progression where each significant update introduces one set of gear per job with bland and uninspired "+1 betterer" stats on it.
I am also disappointed by this.
Why over complicate such a simple thing as dyeing some gear for glamours?
~(。☉︵ ಠ@)>
How to screw up both dyeable AF and Chocobo Raising in one single patch.

Should have made it where the Myth version was dyable, as those are just reproductions of the Artifact armor (so no problems with those being dyable), at the very least theyre reproductions and not armor thats been passed down for years.


Can't believe there are actually people defending this..
Heli's Black Market open for business. Sells black market items for your exotic needs.
closed for business till further notice

It's scary how hastily people defend the choices made by the developers here. Like a cult worshiping some unsavory idol.
I made a comment about the poor implementation of the hunts yesterday in Coerthas and was accosted within seconds for being entitled because I felt the enemies were too weak and the basic concept was roaming around the highlands hoping the beast spawned on top of me so I could get credit.


I was the first few that posted about the questionable direction. Got an instant hit. How I wish ATMA drops is as simple as that.It's scary how hastily people defend the choices made by the developers here. Like a cult worshiping some unsavory idol.
I made a comment about the poor implementation of the hunts yesterday in Coerthas and was accosted within seconds for being entitled because I felt the enemies were too weak and the basic concept was roaming around the highlands hoping the beast spawned on top of me so I could get credit.
Heli's Black Market open for business. Sells black market items for your exotic needs.
closed for business till further notice



I am soooo freaking depressed at the cost it is just to DYE af. Not many people are going to do this.
1500 myth. Lots of seals. What's the point? And for some pieces like chest and legs, it's TWO. So 3k myth
on top of needing a master craft just to DYE something.
I guess you have to sacrifice everything just to be a bit vain.
Does anyone know what is the point of the Augmented lv90 craftable armors??
http://na.finalfantasyxiv.com/lodest...m/b16a7e07287/
http://na.finalfantasyxiv.com/lodest...m/807dc818d14/
Both of them have exactly the same stats for NQ/HQ
Both of them have " dye allowed " and " crests allowed "
Both of them have the same materia slots
Both of them are the same Item level
So... WHY does the Augmented one even exists?!?!?!?!?!?!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


