personally i will have understand that some armor like the one coming from BC, if not CT was a pain to make dyable.... but the AF? seriously!
being vanity don't need to make it a pain to make, the trouble here, it's the will to increase artificially the life of the game. worst, it's a bad way to give a goal to the crafter!

2.2-2.3 are for me a step back and in the bad sense on many point, come back of insane grind, making get anything take age, and when you get one over, new content come out. worst the game was sold on the armory system but all this added are not armory friendly... all of this are feature that work when you can play only one class and have only 1-2 craft max. here we will get more and more and more class/jobs.

it's a nonsense to make the relic or af dyable this hard to get! since all it will do, it's make people simply abandon the armory system and go with one class max.