At what point did I ever complain about getting the gear..? Maybe you need to reread what I wrote. Because not once did I ever complain about getting the armor.
I still don't even understand how this augmenting process works...?
I really wanna go about making my AF gear dye-able, but I have no idea where to start?
Is the Augmenting skill from a 3 star alchemist only? So I just collect mats/AF gear and give them to a 3-star alchemist to make and it's done?



To an extent, yes. Depending on if you gather enough of the required materials an Alchemist that can craft 3-star recipes can actually craft you 7 augementations to let you be able to turn in with your 5 AF pieces (2 for body and legs, 1 for everything else).
The problem is that these materials are fairly rare and quite expensive. Look to my two previous posts as to why.
Since when has fashion had anything to do with how expensive or obtainable something is?If everyone had full easy access to dyeable AF, it would just be a fad and not fashion, wouldn't it?
Tongue in cheek aside, what does it matter that you have to put a little bit of work into it; both myth and GC tokens accrue with ease now. Crafting is one of those necessary tropes of MMOs but few have made crafting so unnecessary and obsolete as this game. Let them have the vanity/housing niche, yeh?
Also, whm AF dye examples: http://www.reddit.com/r/ffxiv/commen..._example_dyes/
Maybe you'd have a point if it weren't for the fact that AF armor in ARR is handed out practically for free through your job quests. Maybe if it was like FFXI, or FFXIV 1.X you'd have a point, but it isn't, and you don't. I'm sorry.But it is traditional artifact gear like I said, they just aren't going to make it simple, that's why it is the way it is. It's not just another piece of craftable armor or a dungeon drop. This is the traditional armor handed down to you. What do you want? A quest to bring two simple items and that's it? If you simply lost interest, why? Because it's a lot of myth? What else are you gonna spend myth on anyways?
Last edited by Amused; 07-12-2014 at 04:35 PM.



No, it you read the whole thread I made my point but I'm not going to keep repeating myself.
And how often does square actually change the requirements for something? Not often, if ever. This was their way of keeping crafters relevant. Most non crafters won't like it. I don't have any master crafts and it took me a day and a half to get to augmentations for my chest piece. But keep everyone keeps ignoring how easy myth is to get or the fact that it keeps crafters relevant in the game.


The only thing that gives me the smallest margin of hope is knowing that there is no way S-E would put so much work into such a small thing such as dyeing artifact equipment if they didn't also have plans for that mechanic down the line. I'm sincerely hoping that they implement further additions to the process in future patches, such as being able to augment additional sets of armor, weapons, or something akin to having your armor eventually re-forged to have higher iLvL stats. Maybe something that will finally have alternative stats to existing gear and create more of a horizontal progression with gear, and not purely vertical. (Bonuses that affect specific abilities, not just raw stats.)
IDK, I'm not losing any sleep or in-game effort over this. It's just a thought.
In all honesty, it's not as bad. Myth is sooooooo easy to get now, I've almost capped twice already. This was SE attempt to make crafters still worth something and it works. Especially for alchemy who hasn't had a shining moment yet.
YOU don't have to have a master craft. It's very easy to find someone to craft it for you as I did. I supplied him the materials and he crafted it for me. It cost a total or 50k Gil only because I wanted to tip him for his services. I like that that they are keeping crafters relevant through vanity. People are only complaining because they can't get it all at once.
I love my dyeable white mage robe. It was worth it ^^But that's just it. This isn't just "any in game armor". This is traditional artifact gear being augmented so it can be dyed. It's not gonna be handed out. If you don't like it, don't do it. It's not required that you vanity dyeable af gear.
And like I said before. It keeps crafting relevant. Simple as that. I don't have a master craft but finding someone who does is easy as pie. I was upset at first too but when I realized how easy myth is to get now and whatnot, it's no biggie. Just a little effort.But it is traditional artifact gear like I said, they just aren't going to make it simple, that's why it is the way it is. It's not just another piece of craftable armor or a dungeon drop. This is the traditional armor handed down to you. What do you want? A quest to bring two simple items and that's it? If you simply lost interest, why? Because it's a lot of myth? What else are you gonna spend myth on anyways?Um I don't know, because it's not really a grind? I was able to get in two days of doing hunts, my daily, and like 3 crystal tower runs. I seem to be one of the few that sees it as a fluff item that when you run out of stuff to spend myth on, this is something else. People are just upset they can't get it immediately. But whatever, I love my robe. If you really wanted it, you'd save up the myth for it, which won't take long for a couple pieces.In all honesty, it's not as bad. Myth is sooooooo easy to get now, I've almost capped twice already. This was SE attempt to make crafters still worth something and it works. Especially for alchemy who hasn't had a shining moment yet.
YOU don't have to have a master craft. It's very easy to find someone to craft it for you as I did. I supplied him the materials and he crafted it for me. It cost a total or 50k Gil only because I wanted to tip him for his services. I like that that they are keeping crafters relevant through vanity. People are only complaining because they can't get it all at once.
I love my dyeable white mage robe. It was worth it ^^But that's just it. This isn't just "any in game armor". This is traditional artifact gear being augmented so it can be dyed. It's not gonna be handed out. If you don't like it, don't do it. It's not required that you vanity dyeable af gear.
And like I said before. It keeps crafting relevant. Simple as that. I don't have a master craft but finding someone who does is easy as pie. I was upset at first too but when I realized how easy myth is to get now and whatnot, it's no biggie. Just a little effort.But it is traditional artifact gear like I said, they just aren't going to make it simple, that's why it is the way it is. It's not just another piece of craftable armor or a dungeon drop. This is the traditional armor handed down to you. What do you want? A quest to bring two simple items and that's it? If you simply lost interest, why? Because it's a lot of myth? What else are you gonna spend myth on anyways?Um I don't know, because it's not really a grind? I was able to get in two days of doing hunts, my daily, and like 3 crystal tower runs. I seem to be one of the few that sees it as a fluff item that when you run out of stuff to spend myth on, this is something else. People are just upset they can't get it immediately. But whatever, I love my robe. If you really wanted it, you'd save up the myth for it, which won't take long for a couple pieces.It's artifact gear. I've said that multiple times, it's not something they were gonna hand out. And also it keeps crafters relevant. And keeps Gil circulating in the economy for vanity. Not trying to defend it, just telling people to actually see what goes into one and that it's not that hard. But they won't listen :/OK, so to sum up all your posts:No, it you read the whole thread I made my point but I'm not going to keep repeating myself.
And how often does square actually change the requirements for something? Not often, if ever. This was their way of keeping crafters relevant. Most non crafters won't like it. I don't have any master crafts and it took me a day and a half to get to augmentations for my chest piece. But keep everyone keeps ignoring how easy myth is to get or the fact that it keeps crafters relevant in the game.
1)Myth and gil are easy to get, so there is no issue with the current AF dyeing system.
2) AF is traditional gear and deserves to be treated with special gloves.
3) This keeps crafters relevant
My arguments to that would be:
1) Not everyone can obtain gil/myth as quickly as you. I personally have a ton of other things I am trying to use myth on. Throw in the fact I work full time, have a toddler, and a busy life in general, I don't have much play time. So the natural argument to that would be "but you don't have to have it right away, that's what's wrong with players these days! You want everything to be instant". Sure, that argument would be fine if I were grinding for gear that would actually BENEFIT me. This is not my first MMO, I am 100% OK with grinds when they are deserved. And that leads me to the next point
2) Sure, AF is a traditional look as far as FF series goes, but why does it deserve the special treatment in this game? AF is basically handed out like candy in XIV. You do a few fetch quests, and you're done. Nothing special, nothing memorable. They basically HAND YOU this "special" gear in exchange for 10 minutes of your time. It is also replaced almost immediately by any level 50 dungeon gear. Gear that is actually useful costs less than simply trying to DYE gear. DL gear is more difficult to obtain than AF, and yet you simply need to purchase a dye in order to change the color.
3) Crafters can stay relevant with housing, and i90 gear, and just basic things in general. Plenty of crafters are still raking in millions because they are smart, and watch the market boards. Being able to help craft gear that keeps up with endgame items, that would be relevant. Being able to craft the dyeing mats is not. That's just silly. Sure, it will add more gil to their pockets, but nothing else.
TLDL: boredom is a bad, bad thing.
Last edited by Skivvy; 07-13-2014 at 05:44 AM. Reason: left out random words D:
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