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  1. #361
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Thankfully SE will soon be adding this really nifty ability called Spiritbind so that your mages can...
    Wait, it's already in the game.
    (4)

  2. #362
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by DarthTaru View Post
    Thankfully SE will soon be adding this really nifty ability called Spiritbind so that your mages can...
    Wait, it's already in the game.
    So our mages can... root themselves in place at every opportunity, rendering them unable to move onto the next targets when they defeat a target? So we're forced to equip it just to heal effectively, because 'proper' MP management hasn't yet been implemented?

    Believe me, I know the merits of Spiritbind I just dislike being forced to require it every time I need to cure someone. Thats 2 abilities instead of 1 required, adding to the ability equip points as well as forcing us to spam it on the off-chance we need to heal someone during that time.

    Again, I ask you. If this is MP management then why are cures the ONLY spells affected?
    (1)

  3. #363
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lemuria View Post
    I wasn't aware that MP management meant massively expensive cure spells..

    Massively expensive cure spells means MP management.....

    aka dont over heal, know when to enter passive mode to regain what you can etc etc etc
    (1)

  4. #364
    Player
    Lujan's Avatar
    Join Date
    Jul 2011
    Posts
    106
    Character
    Lujan Nagi
    World
    Ragnarok
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Dubont View Post
    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
    i can understand some of your point's . 1

    Yes it's a bit high i would say but i like itno more ez mode god mode people now need to learn to manage there mp and so forth.

    2,
    yes this is annoying as hell but to be fair u get 2 rebirths every 5 mins + raise 2 if used the right way u should alway's be able to raise and be cool unless a major F$$k up it's a small thing really

    3. This is ment to be happening once they remove the phi level so time will tell with that

    4. please don't take this the wrong way. but dude hear of money sink needed and u dont have to return if you don't want to just time out and return outside or dont die it's fine give people a chance to spend there money on something + i made 200k outside the instacne other day was nice :P thanks people.

    5. this is silly it does not need any type of nef or anything it's fine the way it is we my shell has killed him many times one of the first u just need to do it right and no thats not with 4 arc 3 con and tank it can be done with random set up's also as i have done it with others also, we are trying to get server first on last boss only had 1 try's tho we got 35% and damn eye caught a
    mage and we was slowly to react got lazy :P. done the quest for all 3 citys now i love it so much it's hard its cool iti felt so good that i killed the orge for the first time when we got it the cheers over vent, That's how it should be you feel super u did a task that was so hard and u all hard to work as a good team

    6. yes this needs to be tweeked slightly just a bit but thats about all but we do it fine now helps with acr trait and skills and yes ( im a mage ) just needs to be managed u cant be one mage mass healing now u need to swap it out between each other go to red stop next mage

    I dont know but me for one i love how 1.18 has come yeah some tweks needed for me i just feel the auto attake needs to be tweeked but other than that i Love it i want to play more now i look forward to coming home and playing

    THANK YOU YOSHI P!!!!!!!!!!!!
    (0)
    Last edited by Lujan; 07-28-2011 at 05:55 AM.

  5. #365
    Player
    Godking's Avatar
    Join Date
    Apr 2011
    Posts
    159
    Character
    Vector Arrow
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dubont View Post
    we enter the room...ghosts start to cast...we get halfway down the ramp, ghosts cast...mages with 1k+ HP die...I'll try and get a video of it next time so you can see. Hell, we even tried just sending in the GLA so he could aggro the ghosts long enough for the mages to get down...he died, fully buffed, before the ogre even saw him..
    1. Have someone range attack the first ghost.
    2. Have everyone else stay away from the tank.
    3. Let tank get aggro. If you followed the previous tip no one but the tank should get hit by the spit.
    As soon as you see the ghost disappear, run in and down the ramp. If you don't do it quick enough they'll obviously pop on you.
    4. Keep a healer with the tank as you're running down
    5. Position
    6. Kill.
    (0)

  6. #366
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gukswar View Post
    aaa Your finally Thinking brainless boy- well in that case let me teach you something smarter- if you have 8 players thats 8 conjurer- 8 rebirth 8 raise 2 that's more then enough raise for you.. jeez.. how much more do u want you brainless boy.
    To correct you inside the dungeon I can rebirth more then 10 time's brainless boy. But If i had to cast more then 2 rebirth on YOUR TEAM... there's a problem (YOUR TEAM) not the game system... Me bymyself I can rebirth 10 times... if your team can't figure it out? well in that case it's not the system it's your brainless head of yours... when you actually think with your brain I'll stop calling you that... till then keep thinking and maybe the dungeon's will become more clear to you... If you can't figure out how to beat this dungeon then your very hmm what's the word for it dumb? stupid? idiotic? but nah I won't call you that because your just brainless... SOOOO ANYWAY your complaint about raises doesn't work... any other complaint?
    First off, stop with the mindless insults until you can actually learn English. As to your "points"

    1) 8 Cons in a dungeon will wipe easily, but that makes 16 raises, yes.
    2) There is no possible way for 1 con to cast Rebirth 10 times in a 60 minute period. Stop lying to make yourself feel better.
    3) I'm obviously not brainless since I have been able to shoot down every single one of your comments.
    4) "you" and "are" are not joined as "your." They joined as "you're." Is English hard for you?
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #367
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Dubont View Post

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP
    It's all relative. FFXIV has much higher MP pool than 11.
    (1)

  8. #368
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I'm not sure what your group is doing because mine doesn't have those problems. It seems this thread is divided between people who have a ton of problems and people who don't. Since it's unlikely that some of us have unfair advantages in the game (free cures, 10,000 MP, etc.) I can only assume that the side having issues is doing something wrong.

    I suppose you could just stop and regain your MP before pressing forward if a lack of mana is that huge a problem for you.

    What I can say is prior to 1.18 I used to watch television while doing leves and would simply spam AoE cure III, all the while barely looking at my PC monitor and could do this pretty much indefinitely until the leve ended. That to me seems more broken than having to be efficient with your mana.

    The fact is people have completed this dungeon, using the same mechanics you have. People who have not are progressing further and further in it every day... again... using the same mechanic you have. If your problem is tanks not being able to hold hate, discuss with your group how you can better control enmity. If your problem is a lack of MP, discuss with your group how you can be more efficient. Adapt. Evolve. Progress.

    I can't help but think this has more to do with this being more or less the only real content in the game so far. Maybe try the R25 dungeon? It just sounds like people want everything nerfed JUST to the point that they themselves can complete it and complete it immediately... and where does that end? There's always going to be someone worse at the game than you and following this line of thinking we end right back where we started with a game that plays itself. Thanks but no thanks.

    I suspect once the game is opened up a little more and there's various things to do for a wide range of skilled and not-so-skilled players, people will be less worried about what someone else is able to do and they're not.
    Had 100% of the FFXIV community downed Batraal the first night of 1.18 we would all be here rightly claiming FFXIV is dead and that Yoshi P's vision was a complete failure.
    (2)

  9. #369
    Player

    Join Date
    May 2011
    Location
    LIMSA
    Posts
    25
    Well it looks like you and the people you roll with need to look at these challenges a lil more seriously, after all they are supposed to be challenging. Your typical zerg strat will now work since the 1.19 patch, that was kinda the point. Remember to learn from your mistakes and dont be afraid to try new things, Knowledge is true power in the world of Erozea. This dungeon is totally achievable, I know this cuz i've completed it and got the Batraall achievement.
    (0)

  10. #370
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    shut this stupid thread down already
    (2)

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