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  1. #351
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    Apr 2011
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    143
    here's how you fix your problem- 1 Don't die 2 if your gear are broken that''s cuz u die- 3 play better??
    avoid the aoe maybe?? Stats effect crafting and mining- and probably helps battle class also... you probably need to add 100 point to see a difference- I forgot to mention- use raise 2 rebirth and raise resurrect. I don't see why your saying there's only 2 raises...
    (0)

  2. #352
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gukswar View Post
    here's how you fix your problem- 1 Don't die 2 if your gear are broken that''s cuz u die- 3 play better??
    avoid the aoe maybe?? Stats effect crafting and mining- and probably helps battle class also... you probably need to add 100 point to see a difference- I forgot to mention- use raise 2 rebirth and raise resurrect. I don't see why your saying there's only 2 raises...
    there are only 2 raises because raise 1, raise 2 and resurrect are all on the same timer. Rebirth is the only one that doesn't share a timer with the others. As far as "don't die," Thank you Cpt. Obvious, but you can't just simply "not die." Death happens =)
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #353
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    Apr 2011
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    143
    Well then i guess i can call you brainless... besides... I don't see the point of getting more then 2 raises.. unless of course your tank isn't tanking and your healer isn't healing... ... there's 8 players 8 x 2 = 16 that's 16 raises for you? since you complain about raise have everyone play conjurer!!!!
    (0)
    Last edited by Gukswar; 07-28-2011 at 04:03 AM.

  4. #354
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gukswar View Post
    Well then i guess i can call you brainless... besides... I don't see the point of getting more then 2 raises.. unless of course your tank isn't tanking and your healer isn't healing... ... there's 8 players 8 x 2 = 16 that's 16 raises for you? since you complain about raise have everyone play conjurer!!!!
    you are obviously terrible at math because ONLY CON can use more than 1 raise at a time. If you have 2 CON, that's 4 raises, + the other 6 members which is +6 raises. That = 10 raises, not 16. Cons have the ability to use 4 raises, why can't we have them? Also, don't call me brainless for pointing out a very obvious problem. At least make it so that Raise and Resurrect are not on the same timer. That's just ridiculous. As far as me not needing more than 2 raises...partial wipes happen and at those times, I would like to be able to raise more than 2 people, wait 5 mins, raise 1 person, wait 5mins, raise 1 person. Lastly, asking people to level classes that they don't want to is not something that I do. To ask everyone to level con just for raise is a little silly, especially for melee classes. Yes, it makes sense, yes it is easy to do and yes, most people already have CON at 14, BUT that doesn't change the fact that a MRD has to equip raise just because SE refuses to let the mages use everything at their disposal.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #355
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I dunno bout how often your team dies.. but u can use rebirth multiple times in a dungeon run.. I almost never use raiseII and only use rebirth when ppl die
    (0)

  6. #356
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Thanos View Post
    I dunno bout how often your team dies.. but u can use rebirth multiple times in a dungeon run.. I almost never use raiseII and only use rebirth when ppl die
    you can use rebirth between 3-4 times in 1 hour by using chainspell, I know this, but you can't use it 4 times in 30 minutes.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #357
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    thats all u should need really
    (0)

  8. #358
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    During a run with my LS up to the last boss we usually only have 2 deaths and one of those would be by complete accident if it were to happen. While actually fighting the last boss is a bit different because of learning the fight through progression. We may see several deaths but then again everyone in the party has atleast R1 so getting people up has yet to be a problem for us. By the way requiring people to use Vent while doing these (even if they don't have a mic) ups your chances of not dying drastically.
    (0)

  9. #359
    Player

    Join Date
    Apr 2011
    Posts
    143
    Quote Originally Posted by Dubont View Post
    you can use rebirth between 3-4 times in 1 hour by using chainspell, I know this, but you can't use it 4 times in 30 minutes.
    aaa Your finally Thinking brainless boy- well in that case let me teach you something smarter- if you have 8 players thats 8 conjurer- 8 rebirth 8 raise 2 that's more then enough raise for you.. jeez.. how much more do u want you brainless boy.
    To correct you inside the dungeon I can rebirth more then 10 time's brainless boy. But If i had to cast more then 2 rebirth on YOUR TEAM... there's a problem (YOUR TEAM) not the game system... Me bymyself I can rebirth 10 times... if your team can't figure it out? well in that case it's not the system it's your brainless head of yours... when you actually think with your brain I'll stop calling you that... till then keep thinking and maybe the dungeon's will become more clear to you... If you can't figure out how to beat this dungeon then your very hmm what's the word for it dumb? stupid? idiotic? but nah I won't call you that because your just brainless... SOOOO ANYWAY your complaint about raises doesn't work... any other complaint?
    (1)
    Last edited by Gukswar; 07-28-2011 at 05:31 AM.

  10. #360
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Seirra_Lanzce View Post
    imo you're point is not 100% valid thou. They introduce MP management and is still in work of progress, they will or might change it in future. Is a big patch, but is not yet done. Overall i'm happy with the change, just hoping it does not go and dumb down being ez mode again ~_~
    I wasn't aware that MP management meant massively expensive cure spells. I must've missed that memo. In case you didn't notice, Cure and Sacrifice are the ONLY spells affected. I can spam fire, lightning, stone, water and scourge until my fingers go numb with the effort. This is NOT how you do MP management. This was PURELY an attempt to curb people using heals on non-mage classes while simultaneously weakening CON's position as a healer.

    I get that they're planning to add the White Mage job, really I do. I get that they want us to be more careful with heals. Honest, I do understand that too! But making it impossible to do an effective job as a healer just means that teams will be forced to bring their own heals to a team. And no, spamming ethers is no option for any mage because they're just too darned weak.

    Cure II heals 300 hp, roughly. For my mage, thats about 50% of my total. On a tank it barely nudges their meter. This isn't FFXI. We don't have Divine Seal to make it stronger. We don't have a Dark Staves or Cookies for MP regen. We don't even get rest! All we can do go passive (which you CANNOT do in combat) and wait until your MP slowly trickles back or rely on your 10 minute cooldown ability.

    If it's a work in progress, they probably should've made the MP changes after the framework was already in place.
    (1)

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