Quote Originally Posted by Dubont View Post
2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?
I, too, would like for this sort of thing to change. No two things should share the same timer. There are better ways which I thought are obvious enough to delay spamming of something. This goes for all the gatherer related things, too.

4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...
I don't think 30k is that big a deal, personally. People are genuinely having money thrown at them. Realistically, 10k is perhaps overpriced considering the low cost of dark matter from an NPC, but when gilsinks are brought into the game in 1.19 and beyond, perhaps the cost will go down a little.

5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)
If it's difficult to beat it, it's what the people have been craving for over the past months. I've been seeing endless streams of "everything is easy" so if there is something out there that people are struggling with (but can still beat!) then it's definitely a good thing. Perhaps when more raids are supplied then they can be of a slightly easier difficulty, but for now, keep the super-hard "endgame" (well, at the moment it is) bit in there. Perhaps have your mages move further back when the AOE spams come in if you can predict them? I'm not sure - I've not played a raid yet. :S

6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
Haven't played that high, but I will say that at rank 20-odd, the emnity balancing hasn't been a real problem for me as a tank. If only I was a little better at targetting I'd probably be even better at tanking. =x Ha.