1)Manageable, yes, but still a huge burden and much higher than any other game. When almost half of the party has to be mages, it causes problems
2) I'm not just talking about "raise" I'm also talking about "Resurrect." R1, R2 and Resurrect are all on the same timer. No other game does this
3) this should have been adjusted before the new battle system was released
4) it is an issue when you can only use 2 raises at a time
5) read my previous posts before commenting on this please
6) that may be, but the enmity for cures needs to be adjusted to fit this new enmity system and to compensate for the amount of work that the tanks have to put into holding hate off of just a few minor cures.