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  1. #271
    Player

    Join Date
    Jul 2011
    Location
    Mithra Moghouse Interloper
    Posts
    215
    OP just needs to get better at MMOs. Everything listed is not a problem if you aren't a baddie.
    (1)

  2. #272
    Player

    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    35
    Quote Originally Posted by Katase View Post
    This is such a lol thread, dungeons dont need to be nerfed....

    @Dubont I have seen your group going in the dungeons several times, and talked to people that joined your 8man party...

    TIP: dont use a Pugilist as your main tank
    Pug could easily tank the Ogre with the right set of evasion/blink abilites
    (0)

  3. #273
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Velo View Post
    Forum needs a dislike button so Dubont can see how wrong he is.
    As if 7 pages of 'you're bad' didn't do it for him.
    Dubont isn't wrong, you are in the wrong mind set to say he is. He is just stating his opinion and although I don't care much for it. He is entitled to it as much as we are to our own opinions.
    (1)

  4. #274
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dargoth_Draconia View Post
    Dubont isn't wrong, you are in the wrong mind set to say he is. He is just stating his opinion and although I don't care much for it. He is entitled to it as much as we are to our own opinions.
    If he was just stating his opinion and maybe asking for advice, I don't think people would be so offensive. However, he is insisting SE nerfs some things and buff others that already work perfectly fine. Minor tweaking is all that's needed, but not in any way that will change the overall difficulty of anything.
    (3)

  5. #275
    Player
    CrazyCarl's Avatar
    Join Date
    Apr 2011
    Posts
    21
    Character
    Carl Linders
    World
    Hyperion
    Main Class
    Miner Lv 50
    Quote Originally Posted by Dubont View Post
    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
    1. NO put your weapon away after every cure if your a main healer have another mage as back up that nukes and stay back wtf are you talking about AoE's?

    2. use chainspell you get a raise that causes no weakness and you want it even more often?

    3. try playing a melee job without much dex? remember thaums solo dodore? because of PIE

    4. with all the rare/ex gear being put into the game what about the crafters? they have nothing to back them up and its all the same 4500 at most to repair anything? if they charge you to much? thats your fault for not playing and gaining friends.

    5. beat the dungeon in 2 days...yeeaaahh nurrf...

    6. tanks that take no damage need no heals causes no enmity changes DD just has to wait a moment for the tank to build hate
    (1)

  6. #276
    Player

    Join Date
    Jun 2011
    Posts
    7
    Quote Originally Posted by Wild View Post
    Pug could easily tank the Ogre with the right set of evasion/blink abilites
    Yup, we use PGL tank for Ogre, works just fine.
    (0)

  7. #277
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dubont View Post
    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
    The game needs some things added for sure.

    None from your list.
    (0)

  8. #278
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CrazyCarl View Post
    1. NO put your weapon away after every cure if your a main healer have another mage as back up that nukes and stay back wtf are you talking about AoE's?

    2. use chainspell you get a raise that causes no weakness and you want it even more often?

    3. try playing a melee job without much dex? remember thaums solo dodore? because of PIE

    4. with all the rare/ex gear being put into the game what about the crafters? they have nothing to back them up and its all the same 4500 at most to repair anything? if they charge you to much? thats your fault for not playing and gaining friends.

    5. beat the dungeon in 2 days...yeeaaahh nurrf...

    6. tanks that take no damage need no heals causes no enmity changes DD just has to wait a moment for the tank to build hate
    1) Regardless, the MP costs are still much higher than any game
    2) No, but we have the ability to use 4 different raises, so why should all but 1 of them be on the same timer? This is the only game that does this
    3) So far, VIT and MND are the only stats that really do anything. My Str is 15, a friend of mine has Str to 174. We both went on Arc, he was 2 levels higher than I. He only dealt about 50 more dmg than I did. Stats are broken.
    4) HQ Crafted gear is still better than the rare/ex gear
    5) try reading my recent posts instead of just finding a reason to boost your epeen
    6) My statement still stands.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  9. #279
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MeowyWowie View Post
    If he was just stating his opinion and maybe asking for advice, I don't think people would be so offensive. However, he is insisting SE nerfs some things and buff others that already work perfectly fine. Minor tweaking is all that's needed, but not in any way that will change the overall difficulty of anything.
    try reading some of my recent posts instead of ignoring everything other than the OP

    Quote Originally Posted by Richardd View Post
    OP just needs to get better at MMOs. Everything listed is not a problem if you aren't a baddie.
    solod/duod blm to 75 and played FFXI for 7 years. Played WoW for 3 months, solod 3 classes to 70, each took 2 weeks. PWI, solod Cleric and Archer to max level and played for 2 years. Played numerous other MMOs for years. I think I'm fine at MMOs, this game just has a lot of problems.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #280
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    1 - MP is perfectly manageable. Plenty of mages managing their MPs just fine. Takes more work of course.
    2 - Raise II is a direct upgrade from Raise I. They are not different skills, but rather one is a 2nd tier. It is perfectly fine, and expected for them to have the same CD. Examples of this existed before 1.18 (ie Second Wind.)
    3 - Attribute effects are diluted due to the separation of physical level and ranks. They aren't broken, they just do not have a profound effect on certain stats. This is to be adjusted already in the next patch. Patience.
    4 - Death penalty leading to gear damage ONLY upon using return. This isn't seriously an issue at all. Most complaints of this are coming from repeated wipes in the dungeon no doubt.
    5 - Everything in the dungeon works perfectly as intended, and it is more than possible to succeed in it. Lots of strategies have been made public. Hell even the initial conal AOE firespit you mention is VERY easy to avoid. The dungeon doesn't need even the slightest nerf adjustment.
    6 - Enmity system is different. It's a cumulative system. Lots of tanks have figured it out and have no issue holding hate any more. I am one of them.
    (2)

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