OP just needs to get better at MMOs. Everything listed is not a problem if you aren't a baddie.
OP just needs to get better at MMOs. Everything listed is not a problem if you aren't a baddie.
Pug could easily tank the Ogre with the right set of evasion/blink abilites
Dubont isn't wrong, you are in the wrong mind set to say he is. He is just stating his opinion and although I don't care much for it. He is entitled to it as much as we are to our own opinions.
If he was just stating his opinion and maybe asking for advice, I don't think people would be so offensive. However, he is insisting SE nerfs some things and buff others that already work perfectly fine. Minor tweaking is all that's needed, but not in any way that will change the overall difficulty of anything.
1. NO put your weapon away after every cure if your a main healer have another mage as back up that nukes and stay back wtf are you talking about AoE's?The update was awesome, but it had some severe bad sides and a few other things that need tweaking.
1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP
2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?
3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.
4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...
5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)
6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
2. use chainspell you get a raise that causes no weakness and you want it even more often?
3. try playing a melee job without much dex? remember thaums solo dodore? because of PIE
4. with all the rare/ex gear being put into the game what about the crafters? they have nothing to back them up and its all the same 4500 at most to repair anything? if they charge you to much? thats your fault for not playing and gaining friends.
5. beat the dungeon in 2 days...yeeaaahh nurrf...
6. tanks that take no damage need no heals causes no enmity changes DD just has to wait a moment for the tank to build hate
The game needs some things added for sure.The update was awesome, but it had some severe bad sides and a few other things that need tweaking.
1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP
2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?
3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.
4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...
5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)
6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
None from your list.
1) Regardless, the MP costs are still much higher than any game1. NO put your weapon away after every cure if your a main healer have another mage as back up that nukes and stay back wtf are you talking about AoE's?
2. use chainspell you get a raise that causes no weakness and you want it even more often?
3. try playing a melee job without much dex? remember thaums solo dodore? because of PIE
4. with all the rare/ex gear being put into the game what about the crafters? they have nothing to back them up and its all the same 4500 at most to repair anything? if they charge you to much? thats your fault for not playing and gaining friends.
5. beat the dungeon in 2 days...yeeaaahh nurrf...
6. tanks that take no damage need no heals causes no enmity changes DD just has to wait a moment for the tank to build hate
2) No, but we have the ability to use 4 different raises, so why should all but 1 of them be on the same timer? This is the only game that does this
3) So far, VIT and MND are the only stats that really do anything. My Str is 15, a friend of mine has Str to 174. We both went on Arc, he was 2 levels higher than I. He only dealt about 50 more dmg than I did. Stats are broken.
4) HQ Crafted gear is still better than the rare/ex gear
5) try reading my recent posts instead of just finding a reason to boost your epeen
6) My statement still stands.
Healer strike is ridiculously foolish and accomplishes nothing
try reading some of my recent posts instead of ignoring everything other than the OPIf he was just stating his opinion and maybe asking for advice, I don't think people would be so offensive. However, he is insisting SE nerfs some things and buff others that already work perfectly fine. Minor tweaking is all that's needed, but not in any way that will change the overall difficulty of anything.
solod/duod blm to 75 and played FFXI for 7 years. Played WoW for 3 months, solod 3 classes to 70, each took 2 weeks. PWI, solod Cleric and Archer to max level and played for 2 years. Played numerous other MMOs for years. I think I'm fine at MMOs, this game just has a lot of problems.
Healer strike is ridiculously foolish and accomplishes nothing
1 - MP is perfectly manageable. Plenty of mages managing their MPs just fine. Takes more work of course.
2 - Raise II is a direct upgrade from Raise I. They are not different skills, but rather one is a 2nd tier. It is perfectly fine, and expected for them to have the same CD. Examples of this existed before 1.18 (ie Second Wind.)
3 - Attribute effects are diluted due to the separation of physical level and ranks. They aren't broken, they just do not have a profound effect on certain stats. This is to be adjusted already in the next patch. Patience.
4 - Death penalty leading to gear damage ONLY upon using return. This isn't seriously an issue at all. Most complaints of this are coming from repeated wipes in the dungeon no doubt.
5 - Everything in the dungeon works perfectly as intended, and it is more than possible to succeed in it. Lots of strategies have been made public. Hell even the initial conal AOE firespit you mention is VERY easy to avoid. The dungeon doesn't need even the slightest nerf adjustment.
6 - Enmity system is different. It's a cumulative system. Lots of tanks have figured it out and have no issue holding hate any more. I am one of them.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.