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  1. #261
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    If Blizzard makes a new mmo it will be compared with WoW. So when SE makes an mmo it will be compared with FFXI how is that so hard to understand. Even if there's no continuity between the two, the same company will have made both and therefore it warrants some comparison. It's actually logic.
    (1)

  2. #262
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by zaviermhigo View Post
    If Blizzard makes a new mmo it will be compared with WoW. So when SE makes an mmo it will be compared with FFXI how is that so hard to understand. Even if there's no continuity between the two, the same company will have made both and therefore it warrants some comparison. It's actually logic.
    I don't believe anybody said anything about it being hard to understand.
    (0)

  3. #263
    Player

    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    6
    This is such a lol thread, dungeons dont need to be nerfed....

    @Dubont I have seen your group going in the dungeons several times, and talked to people that joined your 8man party...

    TIP: dont use a Pugilist as your main tank
    (0)

  4. #264
    Player
    Spitfire's Avatar
    Join Date
    Apr 2011
    Posts
    94
    Character
    Skylar Odo
    World
    Excalibur
    Main Class
    Marauder Lv 36
    4. I think SE has the impression that everyone is walking around with 100 million gil or something. I know that I don't play that much and crafting was always boring to me so I don't have a lot of gil; and having to spend all the money I make on leve's just to repair my stuff sucks. To make matters worse you get less money on leves than before; so in reality this only helps the people with TON's of money since now that there is less money going into the economy than before the value of existing money is greatly increased.

    Online economies are always broke and lame and very easy to corner markets.
    (0)

  5. #265
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Spitfire View Post
    4. I think SE has the impression that everyone is walking around with 100 million gil or something. I know that I don't play that much and crafting was always boring to me so I don't have a lot of gil; and having to spend all the money I make on leve's just to repair my stuff sucks. To make matters worse you get less money on leves than before; so in reality this only helps the people with TON's of money since now that there is less money going into the economy than before the value of existing money is greatly increased.

    Online economies are always broke and lame and very easy to corner markets.
    Invest in some dark matter and find crafters who are willing to repair your stuff just for the replacement of the repair mat. That is much cheaper than just paying for repairs. There is no way you will spend more than you gained during leves this way.

    I'm not sure what leves you are doing, but even with the gil reduction money is flowing out from all sides on these things. Try looking for the highest gil return leves first and exchange all your leves from last reset on them to maximize your gil gain.

  6. #266
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Dubont View Post
    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
    1) Don't rely so heavily on Cure 3 and tell the DD in your party to stop being complete noobs and getting aggro every 2 seconds, plus you need to take a 30 second break every so often to get MP since MP REGEN from /sit is a 100 times faster than it was in FFXI.

    2) I agree to some extent but then again everyone in your party should at least have Raise 1 equipped in there Action Bar at all times. So it should never be left up to the conj. to be the only raise user.

    3) They have already talked about this and plan to do that in the future.

    4) Dying is part of the learning process in any game where you have to progress and is currently the only effective gil sink in the game atm. Once you got that place on farm status you won't be dying in there so often and that won't be a problem. I have died several times in a dungeon run but my fear has never gotten to a broken state yet. Then again I have noticed because of hate issues mages seem to die more frequently.

    5) I don't agree with this in the least, other than the boss which is hard and a good thing my LS has taken him out on several occasions now and many of our first attempts we were fighting him with half the party and holding our own. At the time being this is the end game content til we get the real end game content down the road so I don't really want to see people crying about a nerf already.

    6) I do agree to some extent here, but then again tanking isn't as easy as Heavy Slash spam anymore and you actually have to understand your class and do the right things to hold agro. Once our main tank gets agro (we use two tanks) and our second tank stays on the thresh hold of getting agro he rarely loses it unless he dies. Then our off tank instantly gets the agro because he is second on the list. Obviously you can tell by them nerfing the effectiveness of a solo tank that means they want you to utilize two tanks in your full party set up unless you have a party that is good enough at managing agro where only one is needed.

    We obviously see this game totally different and I rarely agree with anything you say, that doesn't mean I dislike you or am just posting the opposite of what you say because you may think I am trolling you or something. I just happen to agree to disagree in most things when it comes to this game. I currently still play FFXI and I know I really want to feel a new experience from this game and not one that too closely follows its sister mmo. So I welcome new changes that are somewhat streamlined but are also new ideas from the new team because I honestly feel that will fix this game overall. Now that doesn't mean I like everything they decide to change because I have no problems with this patch, at first I really didn't like Archer but it was because I had to relearn the class to some extent and also I wish my class had an auto ranged attack instead of just a melee attack but I think giving us the melee attack is them try get us closer to the combat while in dungeons. (limited space anyways) I took the time to go out and solo for 10-15 minutes to relearn my class and figure out how to best play it again. Even found out the best way to manage my agro and put out optimal DPS.
    (0)

  7. #267
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Only thing I can really agree with here is the Raise thing. That is kind of stupid.
    (0)

  8. #268
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    The game is going through drastic changes until PS3 release. Get used to a game that feels like it's mechanically going on a roller coaster ride. There's going to be unwanted surprises in 1.19 and 1.20 as well.
    (2)

  9. #269
    Player

    Join Date
    Jun 2011
    Posts
    7
    Forum needs a dislike button so Dubont can see how wrong he is.
    As if 7 pages of 'you're bad' didn't do it for him.
    (3)

  10. #270
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Babies dont know when they are wrong
    (0)

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