1) Cure costs are awesome. It gets healers to think about what they're doing instead of mindlessly spamming heals every few seconds, regardless of who is hurt. That is, what I think the primary concern was... to make players define party roles, and this MP cost to Cure does exactly that for Mages.

2) Why do the raises need to be on separate timers? Are people in your party dying that frequently? If so, then I suggest being more mindful of point 1, and thinking about your healing, rather than fashsmash the keyboard in the hope of getting a good result.

3) 1.19 Fix - until then, ignoring the bitching.

4) Fix gear yourself, or get a friend to fix it. All the mats are free through DoL, or cheap from NPC. This isn't even an issue.

5) Another person calling for a nerf because they're unable to play the game lol. You know those single player games, where you get stuck on a point and can't progress unless you figure out how to beat the boss? Well, this is just like that... lol. Figure it out... don't try the same retarded strategy twice if it doesn't work. (Pro-Tip: Face the boss away from the mages lol) #6 If you run passed all the mobs then it takes 8 minutes to reach Ogre from start. After a wipe, still takes about the same time. Why not just run out of the instance, then back in again?

6) lol, GLA enmity rocks now. Try using other skills like Disorient, Invigorate, Comrade In Arms. If you're a mage, stick to Cure 1-2 near the start of the fight to give the Tank a sporting chance. Also, get tank to equip Accomplice so he can reduce your hate. Also, equip Chameleon on yourself for those tight spots.

All in all, useless post... but, haters gonna hate.