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  1. #251
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by TheVedis View Post
    they also need a wierd attack(tail wag!) that does cute damage(but you gotta make it sounds worse, lets call it Cutesy Wutesy damage, so the bunny will Cutesy Wutesy you for 500 points of damage)
    yeah i bet Dubont would love that
    I agree. There's no shame in falling victim to cute, evil bunnies lol.
    (5)

  2. #252
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by MeowyWowie View Post
    I agree. There's no shame in falling victim to cute, evil bunnies lol.
    Best easter event ever? Me thinks so <3 Hehe Need this for next year^^
    (1)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  3. #253
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Dubont View Post
    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
    i'm agree with all points, but i see many people that attack your points are conformist
    Enmity in Gla need fix, in diferent parties and diferents place mage steel hate, with simple cure
    (0)

  4. #254
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    1) have everyone complete the boss CS (if you or someone exits early you may find them at your feet when you get out of the CS)
    If no one moves, he will never attack. We stand still until our tank is ready and gets its attention before we move.
    (1)

  5. #255
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    How long until 1.19?

    Because I imagine that the job system along with the stat revisions will play a huge role in a lot of the current issues that have arisen from 1.18. At least I certainly hope so, anyway.
    (0)

  6. #256
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    I agree with none of the points in the OP.

    1) Optimize your character, conserve MP during fights, use ether, etc.

    2) The point is that your CON doesn't start at max rank. You gain these raises as you rank up and each one is an improvement. I would have thought that would be obvious.

    3) They're already working on this so it doesn't need mentioning.

    4) We need something to spend our gil on. Gil before 1.18 had very few uses and there was massive inflation. Repairs need to cost. We also need a real consequence of death. The current system reduces inflation, increases the appeal of DoH to players, gives death some meaning, and increases the need for party play by making Raise more appealing.

    5) Plenty of people can already complete the R45 dungeon. My LS must have completed it a dozen times by now. go to bluegarter.guildwork.com if you want to see videos. The dungeon requires some organization and strategy. The learning curve on it is perfect. It doesn't need a nerf.

    6) Relating to point number 5, our gladiators don't seem to have any trouble keeping aggro.
    (4)

  7. #257
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Blah, Blah. Blah Adjustments are still coming. wait for them before you shoot yourself.
    (0)

  8. #258
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Dubont View Post
    So...I take it you're one of those that thinks Pandemonium Warden was perfectly fine in FFXI? You know...the NM that only like...5% of the community had beaten? Looks like we have the same situation here. Does this mean that 95% of the players in this game are just terrible and need to quit? No. It means that you need to grow up and show some freaking respect for once. There is obviously something wrong if only a handful of people can complete this thing and even then, they had to try multiple times and had to have the perfect setup. You almost have to be a complete elitist to do the current 45 dungeon.
    The very fact that the dungeon has been cleared multiple times proves that it is not broken. The game does not need to be easier. You need to get better. You seemingly want things handed to you. I find it absurd that you think having to 'try multiple times' to clear a dungeon is a bad thing. I would have been extremely annoyed if anyone had cleared DH on the first run.
    (2)

  9. #259
    Player

    Join Date
    Mar 2011
    Posts
    19
    1) Cure costs are awesome. It gets healers to think about what they're doing instead of mindlessly spamming heals every few seconds, regardless of who is hurt. That is, what I think the primary concern was... to make players define party roles, and this MP cost to Cure does exactly that for Mages.

    2) Why do the raises need to be on separate timers? Are people in your party dying that frequently? If so, then I suggest being more mindful of point 1, and thinking about your healing, rather than fashsmash the keyboard in the hope of getting a good result.

    3) 1.19 Fix - until then, ignoring the bitching.

    4) Fix gear yourself, or get a friend to fix it. All the mats are free through DoL, or cheap from NPC. This isn't even an issue.

    5) Another person calling for a nerf because they're unable to play the game lol. You know those single player games, where you get stuck on a point and can't progress unless you figure out how to beat the boss? Well, this is just like that... lol. Figure it out... don't try the same retarded strategy twice if it doesn't work. (Pro-Tip: Face the boss away from the mages lol) #6 If you run passed all the mobs then it takes 8 minutes to reach Ogre from start. After a wipe, still takes about the same time. Why not just run out of the instance, then back in again?

    6) lol, GLA enmity rocks now. Try using other skills like Disorient, Invigorate, Comrade In Arms. If you're a mage, stick to Cure 1-2 near the start of the fight to give the Tank a sporting chance. Also, get tank to equip Accomplice so he can reduce your hate. Also, equip Chameleon on yourself for those tight spots.

    All in all, useless post... but, haters gonna hate.
    (1)
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  10. #260
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Dubont View Post
    I'm sorry, you haven't played the game very much. My points are actually all valid at this point. Try playing a bit more and actually doing something in the game, before posting, please. Especially the raise timers...how can you NOT agree that that is absolutely terrible? Even XI didn't have 3 raises on the same timer...
    I wish every piece of criticism didn't come with a seemingly mandatory comparison with 11.

    This is 14, and it is a different game. The reason most of us are playing it is probably because it is not 11. If changes are made with 11 in mind, we're just going to end up playing a graphically enriched version of 11, and I for one do not want that.

    This isn't a dig at you, Dubont, yours is just the first I stumbled upon with a comparison.
    (1)
    Last edited by SeleneVenizelos; 07-26-2011 at 08:01 PM.

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