Yeah the mammet fight was ridiculous. And it wasn't broken or challenging-it was stupid. You needed certain classes to do any story in XI and if you weren't those classes you didn't get to enjoy any story. I guess no one cared in XI, but as an RPG fan I did. Yet after the mammet fight I stopped caring about the idiotic adventures of alma and prishe or even following the story. I stopped doing it till I lvled drg, and then I HAD to get the raja's ring to even be wanted in any team situation as well as other dumb hoops to jump through to get proper gear, and don't say go to the AH, a drg couldn't without spending millions, even then they still wouldn't equal even an AH samurai. I guess it's fine if you like the trend of all these jobs being the end all be all, and not enjoying the ones you've picked to play, or if you're not interested in the ones people all highly desire. No one played XI as an RPG it was like a FPS thing with exp... they ignored the story and only wanted rewards, I know why I did that's because it's hard to keep interest when the last CS you saw was 6 months prior. In any case, I've had it with the debate, if hardcore players want to make this game into another Time Vampire XI, whatever. Take action someone said? Do what, we're not the ones who have the final say in the end and SE will do what is more profitable. Which is to keep the player wasting time doing things so they can do the real things they want to in a game. Sounds like not much time but why not log your idle time seeking party, or any other time you've spent doing something that felt more like work than play, and then compare it at the end to see how much the ridiculous system has stolen from you. Bye!