Quote Originally Posted by Dubont View Post
The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
1) He has a point...

2) FFXI allowed raise 1-3 on diff. timers. They werent 3min CDs if i remember correctly

3) Wonder if pple actually notice this?

4) TBH i think the current system may be costing the same, if not more, for the R50s than was before the 1.18 patch

5) This id have to disagree. This boss was a good wake up call for the pple who wanted challenging content. ALOT of us had gotten soft and inattentive due to the ease of things (from NMs to leve lvling). Alot where like 'Hey we hardcore, bring it on SE cause we waiting, hurry the hell up.' and BAM, SE hit us with something everyone has to have their eyes glued to the screen+etc to complete for once. Its hard but no where near impossible. It reminded me alot of those promathia missions and the sense of accomplishments. Right now some of us cant even clear this without demand for some kinda absurd arcarcarcarcconconconglaglaglagla setup, and it made me realize, how much we slacked since the release.

6) no comment. havent spammed heal 3's that much cause knowing SE, it would get the same reactions as mobs in the dunes+cure III >_>; i hear cure2s generate pretty good aggro so i guess its true.