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  1. #121
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    In any game, you must have a boss that can't be killed by most people.
    For those who haven't taken it down yet, it will serve as a motivation to get better at the game.
    For those who have beaten it, it will serve as a mark of pride (epeen).

    In FFXI, Pandemonium Warden was hard to beat but it was possible to. AV was broken before SMN got Alexander because no group, no matter how good, could win fair and square.

    This Ogre has become "farming status" for some LS already (records of <10 min clear of first floor 2 days after release), so there is absolutely no point to nerf it. I suggest looking at their playback videos...watch and learn.

    On all your points...
    1) Cure MP costs. Though drastic, this is a needed change.

    2) Raises need to be on separate timers. This would be nice to have.

    3) Stats need enhancing. Believe this is in the works. Anyway, correction to your claim. Only VIT and MND has a very noticeable effect. The other stats work more silently.

    4) Gear damage from death needs to be abolished or reduced. This is a good gil drain from the game.

    5) the r45 dungeon needs a slight nerf. Watch videos and learn...

    6) Enmity needs to be fixed. Can't comment.
    (3)
    Last edited by tymora; 07-25-2011 at 01:45 AM.

  2. #122
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Betel, you are in violation of your own sig. When did you become a troll? 0.o
    (0)

  3. #123
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    When did everyone in this thread aside from dubont become a troll?!

    It was a magical patch indeed!
    (2)

  4. #124
    Player

    Join Date
    Mar 2011
    Posts
    3
    Your main problem is believing that FFXIV is an upgrade of FFXI.

    Things work differently here, Provokes and WSs do not generate the same amount of hate as they do in FFXI, heck it even has different hate system.
    (2)

  5. #125
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I'm sure it has been said but you could impose the cure mp issue on yourself in FFXI haha. Galka Red Mage without major MP+ gear would have maybe 200-250MP when he learned Cure III (I think I'm remembering correctly) and that costs 46MP (though I think I do remember it costing more when the game launched in the states...).

    Just remember that they can still change things as they see fit. They're like BigBrother and are watching at all times seeing if people are wiping from just mismanaged MP or legitimate MP issues. The same goes for the rest of the items on the list: they're watching and will change things when they need changing but don't want to hold back on 1.19's release. They'll likely put a couple of people aside and put out a 1.18a to fix any changes that THEY feel need changing (it's their game after all, not ours, we just play it).

    Sit back, relax, try to find ways to have fun doing other things if something really bothers you. We're not losing any money yet. The game sells for $15 currently (got two friends to get in game) so it's not a big deal for new players and people like us who bought it when it was $50+ got our run I believe. Most $50+ RPG's don't have a year's worth of content.
    (0)
    Last edited by MartaDemireux; 07-25-2011 at 03:08 AM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  6. #126
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    1.Mp costs are only like 10-20mp too much and the THM DoTs cost less than the Banish Scorge spells. I would of thought that DoTs would have a bigger MP cost than single shot spells.

    2. I was abit disappointed that Raise and Resurrect use the same cool down, havnt got the other Res spells but it would be helpful.

    3. This is gonna get sorted one way or the other anyway

    4. 7% hit is sort of what ive been getting, now Im an impulsive buyer in games (not real life) and as such Ive never needed a gil sink. The repair system should of just stayed as it was with the dark matter being a duct-tape solution in addition to it.

    5. Im still in belief that this is only hard when you dont know what your doing. Saying that I went in with someone who did and we still got wiped. Only did it once and not because I found the dungeon hard but because getting into a party as a THM was harder

    6. I believe theres a screw loose and 'voke is broken completely as many tanks have told me and said on these forums.
    (1)
    'United we stand, Divided they fall'

  7. #127
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    Voke isn't broken, people just can't contemplate how it works now because there either very very slow or honestly confused.

    Before patch 1.18 Voke was used as a primary methord for getting hate, now its simply a support. Voke ALONE (no matter how many times you rage spam it) will never get you the hate. you need to mix it with Damage like Heavy Stab, and other abilities, war drums and circle slash.

    If you use voke to compliment the attacks and skills needed, you'll have no problem keeping hate.

    DD's and such need to also learn how to control their damage as well and healers and such the same.

    *GASP* You mean there's no longer one MAGIC button we can press to keep hate! You mean battles from here on will require effort and strategy and...gasp....PLANNING! Well that's it this game sucks I'm taking my ball and going home! *sarcasm*
    (5)

  8. #128
    Player
    AarosLunos's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Aaros Lunos
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by TonyMontana View Post
    Hey bro the patch is awsome BUT the dungeon needs some nerf and the ONLY problems with the patch are issues effecting the class I play everything else is perfect except the nerfs to mages. surely sounds like you are mad....U MAD BRO?
    HE MAD
    /10Char
    (1)

  9. #129
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Hayden View Post
    Voke isn't broken, people just can't contemplate how it works now because there either very very slow or honestly confused.

    Before patch 1.18 Voke was used as a primary methord for getting hate, now its simply a support. Voke ALONE (no matter how many times you rage spam it) will never get you the hate. you need to mix it with Damage like Heavy Stab, and other abilities, war drums and circle slash.

    If you use voke to compliment the attacks and skills needed, you'll have no problem keeping hate.

    DD's and such need to also learn how to control their damage as well and healers and such the same.

    *GASP* You mean there's no longer one MAGIC button we can press to keep hate! You mean battles from here on will require effort and strategy and...gasp....PLANNING! Well that's it this game sucks I'm taking my ball and going home! *sarcasm*
    my guess is, the hate problem has a lot to do with high defense monsters, Since they say that hate is mostly dps based now. With high defense monsters, tanks hate is going to go down drastically. Im also assuming cure works as having a % of it counted as dmg to the monster. Once again, with high end monsters, they will take very little dmg, but do a lot of dmg, cure is going unmitigated.

    So say you are a gld, normally your hate tools work fine, because your voke is just in addition to some dmg, say you normally would do 1000 dmg in 30 seconds, take 1000 dmg, and with your enimity skills, and etc even getting healed for 1000 you would still be pretty high in hate.

    But now, on high end monsters, you do 100 dmg, take 1000, get healed for 1000, even if your adding 700 enimity equivalent, the healer will still get smashed for keeping you alive. This is consistent with the fact that people are only really noticing emnity issues on NMs, for regular combat, it may be perfectly fine.

    It may needs some adjusting, or maybe its just a bad idea, but probably people will have to experiment with hate and emnity a bit more in these situations, its possible that using the proper skills differently from before will solve the issues, its also possible its just messed up, more testing needs to occur though
    (0)

  10. #130
    Player
    Ikuni's Avatar
    Join Date
    May 2011
    Posts
    2
    Character
    Ikuni Kuni
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Dubont you've said it multiple times in this thread... cures pull too much hate so why not have the tank cure themselves at the start to establish hate? It's a rather simple concept, and I'm not saying he needs to have CON48 for Cure III, Cure II will be sufficient and can be learned in a day or two.

    Like others have stated the Ogre isn't that hard once you figure it out, we killed it 5+ times last night, even after wipes and needing to re-enter the room. Once our GLA was even killed within five seconds of starting the fight and we were able to Rebirth him and kill the Ogre. Learn to adapt, it doesn't need a nerf. A word of advice: with only a CON and THM neither of you should be nuking or you'll never have enough MP for the whole fight.

    Have fun trying to figure out Batraal when you get there...
    (3)

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