Tried. Everything we've done in the past 5 runs has led to wipes. Either the mages get AoEd in the face by the ogre because we cured or we get AoEd in the back because we avoided the Ogre's AoE.count the number of people in this thread who think the dungeons are fine as a challenge, then compare it to the number of people who think that they need a nerf. MORE people would think that the dungeons are fine as they are now. See who is elitist now? elitist in a stupid way that is..
let me say this again, IT'S ONLY BEEN A FEW DAYS. If you think dungeons that can be beaten with strategies formulated within those few days need a nerf, and without actually trying to formulate effective strategies for your party you complain on the forum for those dungeons to be nerfed, you need to PRACTICE MORE. I'm not going to say "L2P" because you definitely knew how to play, the thing is you don't know how to beat the Ogre. That's the exciting part. FIND A WAY.
Healer strike is ridiculously foolish and accomplishes nothing
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
Healer strike is ridiculously foolish and accomplishes nothing
Have your mages tried using Soughspeak to decrease enmity generated?
What is your party composition? Do you have enough tanks and do they coordinate well enough to alternate enmity actions between your cures?
Were you all equipped with Prime Conditioning?
have you tried Heavy Stab - Heavy Slash BR to bring down his attack power?
What about Gear/Actions setup? Is it optimized already?
Did your party move out of the way when the Chain Bearers moved in, and did they moved back in when the Chain Bearers moved back out?
Did you make sure that the tanks are pulling the Ogre to face the other way around from the rest of the party?
Did you make sure that GLAs should use the ability "Cover" in case of emergencies?
Did you make sure that your party were spread out enough to minimize AoE damage, but not too far to allow speedy curing?
and lots other different strategies.. we can discuss strategies in a calm manner ok![]()
No he should stay that's a good idea. You should get a fluffy bunny instead of an ogre that AoE heals you.
We haven't beat it yet. We spent the last 2 days perfecting our strategy, which we're proud to say is perfect now. Would have won on our last run yesterday if it wasn't for a stray elbow drop on a mage and a missed cure on the tank, right as we were running uphill from the ghost teleport. Tank died shortly after reaching the top, which lead to a wipe and we called it for the day. Ogre was around 35%
Our party setup was GLD THM CON CON PUG LNC ARC ARC if I remember correctly. Those were the only 2 deaths the entire fight and there was no downtime for anyone, constant damage from everyone without a single inferno drop going off (all stunned.) I think the elbow drop might have been the only move that hit someone other than our tank, but don't remember clearly.
The fight is hard, and even the slightest mistake can screw it up. We are however confident that we will complete it today, and I will see if we can do a run without any archers. Will post picks if we do, to show that it is possible with only Melee DD.
You could have just written "I want easymode back!"The update was awesome, but it had some severe bad sides and a few other things that need tweaking.
1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP
2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?
3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.
4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...
5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)
6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
Would have saved you quite a bit of time and would have said the same thing.
No thanks. Now the game is beginning to be a challenge, let's keep it that way.
Also, Dubont: Why not simply use a bot like proposed in the other thread?
Works for crafting, why shouldn't it work for MP management also?
Perhaps one that can play the game for you?
I'm quite sure quite a few people posting in this forum expect Yoshida to drop from a cab every evening and ring their doorbell: "Hello sir, I've come to level up your character sir, oh, by the way, do you want me to run the dungeons for you as well?"
I'm actually excited to get to 45 to do it >.< First time in my entire time playing.We haven't beat it yet. We spent the last 2 days perfecting our strategy, which we're proud to say is perfect now. Would have won on our last run yesterday if it wasn't for a stray elbow drop on a mage and a missed cure on the tank, right as we were running uphill from the ghost teleport. Tank died shortly after reaching the top, which lead to a wipe and we called it for the day. Ogre was around 35%
Our party setup was GLD THM CON CON PUG LNC ARC ARC if I remember correctly. Those were the only 2 deaths the entire fight and there was no downtime for anyone, constant damage from everyone without a single inferno drop going off (all stunned.) I think the elbow drop might have been the only move that hit someone other than our tank, but don't remember clearly.
The fight is hard, and even the slightest mistake can screw it up. We are however confident that we will complete it today, and I will see if we can do a run without any archers. Will post picks if we do, to show that it is possible with only Melee DD.
Also I want to see the other dungeons they have planned!
Peach Parfait/Khulan Angura on Gilgamesh
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