Quote Originally Posted by SuzakuCMX View Post
The dungeons were supposed to be content for the hardcore players. There is no problem with having content that is hard to do. There were parties that beat the ogre within 24 hours of release. It is a problem with you, and not with the dungeon.

@Shai: You, ignored. You provide no discussion and instead choose to ignore people based on a biased opinion and the fact you don't like what they're saying because you can't logically come up with a counter argument. You just ignored my question of why you would need more than one raise and instead told me to shut up because I'm not a high level.
It most certainly is NOT me. A mob that spams AoE from the start and is surrounded by what..8 more, unkillable, mobs that ALSO spam AoEs from the start and the chance of re-entry to the battle from a wipe is very low...yeah...that's a problem with the dungeon, but again, you wouldn't know about it. Yes, the dungeon should be hard, but it shouldn't be in the state that it is. Reduce the amount of AoE spam and it would be fine, but the dude comes out of the gate with AoEs and doesn't let up at all.