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  1. #11
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Evangela_II View Post
    agree with 1-4 and 6 but...



    you need to find another mages that don't suck
    I really wish people would stop saying that our mages suck, especially when I've been with this same group since the beginning with absolutely no trouble until the AoE spamming Ogre, but hey, this is something that you wouldn't know about so your opinion really doesn't matter =)
    (4)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #12
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Dubont View Post
    I really wish people would stop saying that our mages suck, especially when I've been with this same group since the beginning with absolutely no trouble until the AoE spamming Ogre, but hey, this is something that you wouldn't know about so your opinion really doesn't matter =)
    Pssst, you can interrupt the AoE according to some people...
    (3)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #13
    Player
    Evangela_II's Avatar
    Join Date
    Jul 2011
    Location
    クガネ
    Posts
    45
    Character
    Celeste Monterossa
    World
    Balmung
    Main Class
    Rogue Lv 50
    the first AoE usually hit around 5~600

    how could your mages die?
    (2)
    Really?

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Dubont View Post
    The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

    1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

    2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

    3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

    4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

    5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

    6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
    1. Yes, i feel it is high too. But, for dungeons runs it is fine, i cant say anything for lower levels.

    2. Why do you need 4 raise ? I barely use 2, let alone 4

    3. PIE increase dots damage. but yes, they need to be more noticeable increase.

    4. Then stop dying, that is the point of having death penalty.

    5. The dungeon is fine, few LS have already cleared it.
    You can avoid initial firespit.

    6. Enmity is fine, your tank need to adjust to new changes. (while i do agree to some extent that heal enmity is massive, it helps with tank as well because of that)
    (4)

  5. #15
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MeowyWowie View Post
    5: NO NO NO MOTHER F'N NOOOOOO!!! Are you freakin serious???????? We finally get real, challenging content and you want them to nerf it because you don't know how to survive longer than the mini-bosses's opening attack???? If SE nerfes it, it will be the biggest mistake they've made yet. Can't believe you're actually just suggesting this.. Also, it's really not that hard to re-enter the fight after wiping, sometimes you take even less damage than you may have from his opening attack.

    6: ENM algorithms have changed. We have a hate meter for a reason now (something I was previously against, but now see the importance of it.) It actually works very well, you just have to get used to it. Only thing I would change though is ENM generated from cures a bit.
    Then please, tell me how to get back into the fight because every time we've tired, most everyone died before we even got down the ramp and YES I think it needs a SLIGHT nerf. Nothing like what they did to sea, but at least make this thing killable by more than like 5% of the community. The dude spams AoEs in 2 different directions with ghosts spamming AoEs on the outside ring so it's almost impossible to stand somewhere without getting hit and yes I'm really suggesting that it be looked into because that is just flat out unacceptable.

    6) The hate meter is meh. The tank had full hate then bam, 1 cure 3 on the tank and the bar went from nothing to red and I get 1 shotted. Either the cure ENM needs to be changed or voke ENM needs to be changed because 3 vokes and 2 ws should not be less hate than a single cure 3.
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #16
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Evangela_II View Post
    the first AoE usually hit around 5~600

    how could your mages die?
    Uhm no. The first AoE easily dealt over 1k dmg as all 3 of our mages had around 1.1k and only 1 lived.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #17
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dubont View Post
    Then please, tell me how to get back into the fight because every time we've tired, most everyone died before we even got down the ramp and YES I think it needs a SLIGHT nerf. Nothing like what they did to sea, but at least make this thing killable by more than like 5% of the community. The dude spams AoEs in 2 different directions with ghosts spamming AoEs on the outside ring so it's almost impossible to stand somewhere without getting hit and yes I'm really suggesting that it be looked into because that is just flat out unacceptable.

    6) The hate meter is meh. The tank had full hate then bam, 1 cure 3 on the tank and the bar went from nothing to red and I get 1 shotted. Either the cure ENM needs to be changed or voke ENM needs to be changed because 3 vokes and 2 ws should not be less hate than a single cure 3.
    Put buffs up and have your tank run in first around the right side and down the ramp, have everyone follow right behind him/her. Tank and melee in one corner, ranged and magic in opposite corner and have Ogre face only the tank. Don't do any damage until your tank secures hate. It's really that simple. Jeez..
    (11)

  8. #18
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Dubont View Post
    Uhm no. The first AoE easily dealt over 1k dmg as all 3 of our mages had around 1.1k and only 1 lived.
    Why don't you interrupt the AoE or stay out of range when you don't need to heal/refresh debuffs?
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  9. #19
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MeowyWowie View Post
    Put buffs up and have your tank run in first around the right side and down the ramp, have everyone follow right behind him/her. Tank and melee in one corner, ranged and magic in opposite corner and have Ogre face only the tank. Don't do any damage until your tank secures hate. It's really that simple. Jeez..
    you're missing the point. We don't even get down the ramp. The ghosts start AoEing like crazy as soon as we walk in and 2 AoEs = dead mages. Simple? I think not.
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #20
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    Why don't you interrupt the AoE or stay out of range when you don't need to heal/refresh debuffs?
    Uhm...I don't think you can interrupt it and there is no staying out of range when you have a choice of take his AoE or take the ghost AoEs.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

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