Quote Originally Posted by Dubont View Post
The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
1. Yes, i feel it is high too. But, for dungeons runs it is fine, i cant say anything for lower levels.

2. Why do you need 4 raise ? I barely use 2, let alone 4

3. PIE increase dots damage. but yes, they need to be more noticeable increase.

4. Then stop dying, that is the point of having death penalty.

5. The dungeon is fine, few LS have already cleared it.
You can avoid initial firespit.

6. Enmity is fine, your tank need to adjust to new changes. (while i do agree to some extent that heal enmity is massive, it helps with tank as well because of that)